WWG is pitching the game as "Star Realms-style deck-building combined with battling miniatures", and this longer description hits those same notes a tad more detail:
• I first covered Keystone: North America from Jeffrey Joyce, Isaac Vega, and Rose Gauntlet Entertainment in January 2021, and now that title is nearing the end of its Kickstarter campaign.
The short take: Over the course of the game, you develop a personal 4x4 player board with a variety of species that ideally share habitats with their neighbors, with a species having up to four habitats. On a turn, you either introduce a new species to your player board by drafting it (and paying for those species you skip), use the power of a face-up skill card, or use the powers of all face-down skill cards, after which you turn them face up, then advance the game's timer.
At the end of the game, you score based on how well you met your secret objective and how many ecosystems you created, with those being composed of adjacent species in the same habitat in ascending or descending numerical order, with keystone species and research tokens giving the ability to boost those points. The game includes a story-driven campaign with twenty challenges for solo play.
• Thera looks like an old-school design from Zach Hoekstra and publishing veterans L4 Studios and Mr. B Games, with this Kickstarter project delivering in Q3 2022. Here's the rundown of the why and how of the game:
In the role-selection and resource-management game Thera, each player has a map of the island where they will engage in trade, clear ash, generate resources, move those resources to building sites across the island, and construct economic and luxury buildings. On a player's turn, they select one of five roles from the rondel. Every player can benefit from this role, and the one who chose it gets benefits that scale with the amount of favor on the role. Favor accumulates on roles over the course of the game and is redistributed every time a role is chosen. Here's an overview of the five roles:
—The Priestess prays for rain, bringing the life-giving resource to the island.
—The Worker consumes that water and produces resources.
—The Planner moves those resources around Thera so that they can be used for construction or trade.
—The Builder uses those resources to construct buildings on undeveloped sites across the island.
—The Trader buys and sells resources at the port.
Players earn points by constructing buildings. You must get the needed resources to the desired building site, then acquire the building plans (which are available to all from a common building tableau). Should you build another quarry (a resource-generating building), or are you worried one of your competitors will take that temple (a luxury building) that aligns with your strategy? Time is of the essence in Thera, so efficient planning and resource management are important in winning the day.
In this 1-5 player game, you're trying to wreck everyone at the table in a game that simulates everyone getting wrecked:
This card-driven tactical game features area control, simultaneous action selection, and a healthy dose of player interaction. Progressing in rounds, players improve their workforce by investing in powerful consultants and vie for influence over the nation's three warring factions. As control of the oil fields passes between the hands of the so-called "government", the "National Liberation Front", and the noble "Guerilla Militia" you have to ensure you're in the right place at the right time with the right faction leader in your pocket.
Double guess your competitors, blackmail politicians, and sell weapons to whoever needs them to ensure you keep the oil — and money — flowing in your direction. Remember, your sole goal is to make the most profit before corruption destroys this sorry region.