The headliner project for this announcement is the miniatures line for games in the Gloomhaven line from Isaac Childres and Cephalofair Games.
Cephalofair notes that this line will include more than five hundred miniatures that can replace all of the standees and tokens for enemies, bosses, and summoned creatures in Gloomhaven, Forgotten Circles, Jaws of the Lion, and Frosthaven — with the crowdfunding project also including a second printing of Frosthaven.
BackerKit has posted links to 33 companies that will "host their next campaigns" on the site, with Restoration Games, for example, planning for a second printing of Return to Dark Tower and a new Covenant expansion for that title.
Kickstarter hosted Restoration's first Return to Dark Tower campaign in early 2020, but this move to Backerkit isn't a surprise given that ahead of Restoration's re-launching of the Thunder Road: Vendetta campaign on Kickstarter in early January 2022, owner Justin D. Jacobson noted on Twitter that "We vehemently oppose" Kickstarter's plan to adopt a decentralized blockchain-based protocol and essentially encouraged those interested in TR:V to back the KS project at the lowest level to gain access to the pledge manager, thereby not giving funds to KS. The Thunder Road KS campaign ended up having more than 1,400 backers at the $1 level, then Restoration moved to Gamefound for its next crowdfunding project for an Unmatched storage system.
Publisher Greater Than Games has announced an October 18, 2022 launch date for Spirit Island: Nature Incarnate, teasing only with this short description and the accompanying image:
New spirits, new aspects, new threats, and new powers await!
Some of the publishers that BackerKit depicts, such as Leder Games, Wehrlegig Games, Unstable Games, and Deep Water Games, state only "We're working on something", with sign-up links for those who want to follow along for whatever might come. Others offer teasers along the lines of GTG, such as ThunderGryph Games' short pitch for a "soda pop collection", a new line of four two-player games "characterized by minimalist strategy and short but tense gameplay, with colorful premium components".
Tuesday Knight Games offers a quick overview of Werewolf in the Dark from designers Alan Gerding and Andy Patton, with this essentially being a blending of Werewolf with hide-and-go-seek. In short, some players are werewolves or other creatures, while other players are villagers, perhaps with a specialized role. During the day, villagers vote to eliminate someone under suspicion of them killing villagers. This is all standard so far, but at night everyone plays in complete darkness, with the werewolves killing people by double-tapping on them and with night ending only when a villager finds a dead body — which means that they have to put themselves at risk of being killed in order to stop the killing.
Some companies listed by BackerKit aren't even game publishers, which is so outrageous that I'm going to end this post here. How dare they.