And if you're not completely Duned out yet, there's more! Dune: A Game of Conquest and Diplomacy is a fast-paced, streamlined version of the classic Dune board game targeted for a September 2021 release from Gale Force Nine and the original Dune design team of Bill Eberle, Jack Kittredge, and Peter Olotka, along with Greg Olotka, and Jack Reda.
Dune: A Game of Conquest and Diplomacy is all about controlling the spice as you'd imagine, but this new version allows 2-4 players to get the flavor of the original Dune board game with some new surprises and a dramatically reduced playtime of 20-60 minutes. Here's a brief overview from the publisher of what you can expect gameplaywise:
In Dune, you will take control of one of the four great factions — House Atreides, House Harkonnen, the Fremen, and the Imperium — all vying to control the most valuable resource in the universe: melange, the mysterious spice found only at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide!
The game is played multiple phases, some of which don't have player-specific actions, such as the Spice phase, during which a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. During the card phase, each player draws up to a hand of four Battle cards, then may purchase Market cards up to a hand of three for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board, then moving forces on the board.
The game plays 3-5 rounds. Starting on round 3, the game can end if a player occupies three strongholds at the end of the round. If no one occupies three strongholds at the end of round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
If you're not familiar with the game, Excavation Earth is a science fiction-themed, market manipulation, pick-up-and-deliver, hand-management game with some area control and set collection in which 1-4 players take on the roles of different alien races competing to earn the most space bucks from digging up artifacts, then trading and selling them. Excavation Earth plays in 30-120 minutes and features vibrant, unique artwork from Philipp Kruse.
From the very brief description below from the publisher, it sounds like Excavation Earth: It Belongs in a Museum adds more variety and some new twists to the base game:
• Now or Never is a Q4 2021 release in the world of Arzium (Above and Below and Near and Far) from designer and artist Ryan Laukat and Red Raven Games, who brought us the ever-popular 2021 release, Sleeping Gods.
In Now or Never, 1-4 players compete to rebuild their villages and guide the rest of the villagers on their journey home, while fending off strange monsters. In more detail from the publisher:
After many fruitless attempts to expel the monsters, the people of The Monument fled as their village crumbled, exiled to distant lands, resigned to a nomadic existence.
Twenty years later, there are rumors that the bizarre monsters are growing weak. They're slower, less impervious to attack, some undergoing a gradual petrification until they crumble to dust. Is it the atmosphere? Are they dying of old age? Do they suffer from a strange disease? No one is certain, but as the news spreads, various factions set their eyes on the vacant, ruined village of The Monument. The original villagers, now refugees, are desperate to return and rebuild. But they must do it quickly, before someone else claims their home. This is their chance. It's now or never.
In this game, you and up to three friends compete to best rebuild your ancestral village and guide the rest of the villagers on their journey home. Although the creatures of the meteorite have lost much of their strength, many of them remain, and you must fight them off to protect traveling villagers. Now or Never is the third game in the Arzium storybook series that includes Above and Below and Near and Far.
Now or Never is a competitive strategy game that allows you to:
—Choose one of four asymmetrical characters to play.
—Rebuild the village so that returning villagers have a place to live. You must carefully choose what and where to build to maintain an advantage, earning the biggest rewards for long-term planning.
— Interact with other players by hiring their specialists to perform special actions.
—Combat dangerous creatures to rescue villagers.
—Explore a fantasy landscape filled with bizarre places, technology, and peoples.
Now or Never includes two modes of play: standard and story. When playing in story mode, you read from a storybook when you explore, making choices and learning more about the characters and the world. Each character has their own set of stories, unique to the locations they explore and diverse in plot, perspective, and motive, allowing you to choose what direction your own story will take.
Journey to The Monument and help rebuild your ancient home!
Plum Island is a sprawling isle off the Carolina coast and is home to the vibrant seaside town of Greenport. While the heart of the island's daily hustle and bustle lies in its commerce and tourism, the predominant employer and revenue generator for the island was housed in a huge complex of nondescript buildings located on the north end of the island. This mega-corporation was known locally as "The Pearl", or more precisely, the Plum Island Research Laboratory (P.I.R.L.). It was an enormous facility run by scientists who conducted government-sponsored biological research and experimentation. All legal and ethical practices of course — or so we were told.
After the hurricane's catastrophic cascade of water and wind abated, the island was crippled. All power was lost, there was much structural damage throughout, and the path to the mainland via the Great South Bay suspension bridge was rendered impassable. Due to a perfect confluence of unpredictable factors, the lab's super-secret and highly experimental cylinders ruptured. The entire facility was inundated with a horrific lethal mixture of chemicals resulting in the deaths and disfigurement of hundreds of personnel who were taking shelter from the storm within the main containment facilities.
But the true horror was yet to come — these "deaths" were only temporary incapacitations. The poor souls who succumbed to the toxins were somehow revived by the bizarre mixture of chemicals, returning to "life" as monstrously altered mutations. In retrospect, we refer to these reanimated creatures as "Horrors" because — well, honestly, what else could we possibly call them? The Horrors almost instantaneously evolved into vicious killing abominations that overwhelmed the survivors located in and near the main P.I.R.L. complex. After "The Pearl" was subsumed, there was only one place left to go to sate the voracious appetites of these re-born killers — a "human buffet" known as Greenport.
The Plum Island Horror is a 1-4 player game featuring co-operative play that combines tactical-level unit management with a tower-defense style survival mechanism. Each player controls one of six unique factions that represent the various groups that populate Plum Island. Each of these factions has its own strengths and weaknesses, and the system encourages you to optimize for the group's strengths and marginalize its weaknesses. Players must co-ordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.