This title would be tough to play with the special action cards given that the game contains only Japanese components, but the concept sounds great — akin to This Game is Bonkers!, which my brother and I played over and over again in our youth — so ideally someone will license the title in the future. Here's an overview of this 1-4 player game:
On a turn, you move your token on the board to gain magic power from the spaces you cross, then you use this power to install magic circles on desired locations. When you move into your own magic circles, your piece accelerates, moving farther and ideally netting you even more magic power so that you can set up ideal future moves in this luck-free, perfect information game.
You also want to collect victory points as you move around the board, but you need to have a balance between scoring and creating an ideal board situation or else other players will accelerate past you to steal points away.
Hyper Bloom includes twenty special magic circle cards, each with a unique power, and if you wish, you can play with eight of them in a game to create a new playing environment. The game also includes rules for team play when you have four players.
That's it!: Which do you like? and That's it!: Deep – Which do you like? each support up to eight players. On a turn, the active player reads a topic card, then creates two options for the other players — A and B. Each other player chooses one of these options and reveals their choice at the same time, with the active player scoring if the group is split evenly. If nothing else, the titles seem to fall in the solid "getting to know you" category of party games.
That's it! includes rules and cards in both English and Japanese, while Deep is in Japanese only since (in Tanabe's words) the card mix "is only for OTAKU" and wouldn't translate well to English.
• Designer Kazuma Suzuki of Tarte Games is releasing the two-player-only rummy-style card game Le Torri di San Gimignano, a.k.a. サン・ジミニャーノの塔, which includes rules in both English and Japanese. Here's an overview:
Players start with five cards in hand and four cards in a face-up market from a deck that contains five 5s, six 6s, and so on to ten 10s. They draw and swap cards from an open market, looking to lay out cards of the same value (a plain tower) or of rising values in a run (a colorful tower). Players can add to existing towers, too. After building a plain tower, they receive a bonus effect (a donation) based on the rank of that tower. Players can complete towers by setting them aside as an action; they can no longer add to these towers, but each scores an additional 5 points at game's end.
In the final scoring, players score for having the highest tower, for plain towers that are taller than the opponent's tallest tower in the same rank, and for their colorful towers (# of towers x # of floors total in these towers). The player with the highest score wins.
The game also includes a set of noble cards for an advanced game, with the nobles having special effects in the game.