This 45-minute game for 2-4 players is the first published design from Christian Raczek, and here's the introductory pitch from the publisher:
Plenty of shells can be found in the ankle-deep sand trenches, and those who collect enough of them in competition with their fellow players can build a total of four sand castles. These castles differ in size, value, and required building material. In the end, the best castles are those that escape the approaching tide by a hair's breadth...
• Designer Nicko Böhnke is debuting three games in 2021: a pair of memory-based storytelling games from HUCH! — Fabula Rasa: Crime and Fabula Rasa: Seemannsgarn — and Kings & Creatures from Zoch, also due out in October 2021.
Here's an overview of this 2-6 player card game:
All players help themselves to a heroic selection of great cards to create valuable collections — but only those who combine courageous taking with clever waiting will get hold of the most fabulous heroes. Access to grandiose cards is given only to those who choose modest cards...but those who want only to preserve their future chances with clever restraint may discover that the true heroes have long been elsewhere.
In any case, here's a summary of what's going on:
In a spectacular three-dimensional rack, flavor, shape, and pack tubes are waiting to be filled with dice cubes. Once the weight of the cubes causes the tubes to tip, all the cubes tumble out. At these moments, players may grab new treats, fit candy on their cards, and pack what they've collected. The tactically clever thing to do is to use the different weights and colors of the dice in such a way that the tastiest treats arrive in their own packages.
• Wait a second — three titles? Hasn't Zoch released four titles every six months consistently for years? Perhaps something else is in the pipeline waiting for just the right moment to be announced...