Check Out Upcoming Legion Wargames and GMT Releases and Vote for the 2021 Charles S. Roberts Awards

Check Out Upcoming Legion Wargames and GMT Releases and Vote for the 2021 Charles S. Roberts Awards
From gallery of pzmcgwire
• The voting process has officially kicked off for the 2021 Charles S. Roberts Awards for Excellence in the Conflict Simulation Game Industry. The Charles S. Roberts (CSR) board has implemented a few changes this year, including a new two-tier voting process.

The first round of voting runs through June 30, 2022 and will determine the nominees list. During the first round, you can cast a vote for up to three nominees per category, then up to the top five vote recipients per category will become the CSR nominees list.

The second round voting starts right after the nominees are announced and runs through August 31, 2022. In the second round, voters may cast one vote per category. The top vote recipient in the second round of voting will be named the CSR Award winner.

Based on last year's feedback, there are fewer and more refined categories for the 2021 CSR Awards as noted below in the official press release provided by Tim Tow, the Director of the CSR board:
Quote:
We are pleased to announce voting is now open for the 2021 Charles S. Roberts Awards for Excellence in the Conflict Simulation Game Industry. These awards have been annually given to board, computer games and individuals for excellence in the design, development, and production of war or conflict simulations of historical, hypothetical, science fiction, or fantasy conflicts.

Eligible games and publications are those released or published in the calendar year 2021 and for the Clausewitz Hall of Fame award, any individual who has made significant contributions to the wargame industry who has not been previously awarded. Released for a game means received physically by a purchaser.

This year's categories are:

Milieu Awards
Ancients to Medieval Era (Before 1453)
Early Gunpowder Era (1453-1793)
Napoleonic
Late Gunpowder to pre- WW1 (Excluding Napoleonic and ACW) (1793-1913)
American Civil War
World War I to Pre-WW2 (1914-1935)
World War 2 Era (1936-1945)
Modern Era (post 1945)
Science-Fiction or Fantasy

Publication Awards
Wargame Magazine
Historical, Scenario Analysis or Book
Game Review or Analysis website, webcast or podcast

Format Awards
Solitaire/Cooperative Board Wargame
Magazine Board Wargame
Expansion or Supplement
Playing Components
Map Graphics
Rules
Cover Art
Computer Wargame

Overall Awards
Wargame of the Year
James F Dunnigan Award for Playability and Design
Charles S. Roberts Best New Designer
Clausewitz Award HALL OF FAME
In addition to the new voting process, it's also worth mentioning Joanne Roberts, daughter of Charles S. Roberts, has joined the CSR Awards board. For more details on the CSR Awards and to submit your votes, be sure to visit the CSR Awards website.

• In the spirit of the CSR Awards, here's a quick peek at a few upcoming wargame releases to keep an eye out for, starting with Fire on the Mountain: Battle of South Mountain September 14, 1862 from designer John Poniske and Legion Wargames. Here's a brief overview of this American Civil War hex-and-counter game for 2 players, which is due out in June 2022:
Quote:
During Robert E. Lee's first invasion of the North, Lee learned of a threatening Federal advance East of Hagerstown, Maryland. Because Stonewall Jackson was besieging Harper' Ferry, he instructed Daniel Harvey Hill to hold the South Mountain passes in the rugged Blue Ridge, just East of Boonsboro. It was essential to delay McClellan’s progress so Jackson would have time to take Harper's Ferry and reunite his scattered divisions before the Army of the Potomac caught him unprepared.

Despite strong defensive features the numerically superior Federal forces should have overwhelmed the rebels but the inaction of Pleasonton and Burnside squandered their advantage. In the end Lee's defense of the South Mountain passes cost him 2800 casualties as opposed to the Federal losses of 2300 and led directly to the fearful slaughter at Antietam.

Board Game: Fire on the Mountain: Battle of South Mountain September 14, 1862

Fire on the Mountain concentrates on the action around Turner's Gap and Fox Gap, emphasizing the difficulty of mountainous terrain and the seesaw nature of the battle into which reinforcements continue to trickle and the effects of officer casualties. The game uses simple mechanics to simulate movement, artillery, cavalry, leaders, and difficult terrain, with a unique combat system that allows the game to move quickly while still simulating the tense nature of the battle.
Board Game: The Road to Cheren
Kim Kanger's La Primogenita is another upcoming release on deck from Legion Wargames. La Primogenita is a World War II East African Campaign game for 2 players which follows the same subject as Kanger's 2013 release Road to Cheren, which was published by Revolution Games.

While Road to Cheren and La Primogenita share the same historical topic, La Primogenita is its own beast with its own unique battle chit mechanic as described below by the publisher:
Quote:
LA PRIMOGENITA is a game about the East African Campaign in 1941. It covers the Allied invasion into Italian Eritrea in the north where the most intense fighting took place, especially around the town of Cheren. The Allies invaded Eritrea with two Indian Divisions and some Free French units. The defending Italians consisted mostly of colonial Brigades, recruited among Ethiopians and Eritreans. They also had two metropolitan Divisions in reserve among which several elite battalions from the ”Grenadiers of Savoy” Division were sent north to Eritrea. These battalions (Alpini and Bersaglieri), together with loyal Eritrean colonial troops held both Allied Divisions at bay for eight weeks at Cheren before the survivors were finally forced to retreat towards the Eritrean capital Asmara. The battle of Cheren is seen as an hour of glory in the Italian army.

Board Game: La Primogenita

The game introduces a dynamic battle system where players through the use of battle chits give orders. A major battle zone not only includes the defending hex/units, and the attacking units. It also includes any defending units adjacent to the defending hex, plus any attacking units that are adjacent to them as well. You give orders to counterattack, move units, bring forward extra ammo etc., and so does your opponent. All battle chits have a priority value that decides in what order they are executed. After executing four orders each, another set of orders are chosen and played. You will have to chose wisely depending on what forces you have at hand, in what order you wish things to happen, and depending on what you suspect your opponent will choose.
• In the May 2022 newsletter from GMT Games, two exciting new P500 additions were announced -- Rebellion: Britannia and Zheng He: Admiral of the Ming Voyages.

Rebellion: Britannia is an Ancient Rome card-driven wargame from designers Daniel Burt and Maurice Suckling, which can be played by 1-4 players in 60-90 minutes. Suckling is no stranger to card-driven wargames based on his previous well-received releases Chancellorsville 1863, Freeman's Farm 1777, and Hidden Strike: American Revolution.

Here's a high-level description of what Burt, Suckling, and GMT Games are cooking up with Rebellion: Britannia:
Quote:
Rebellion: Britannia is a game about the Roman military campaigns to suppress the Silures, Brigantes, and Boudica Rebellions (47-61 CE) and the relationships between the key British tribes.

In this game, 1-4 players take control of one of the powerful factions of the time: either Rome or one of the key British tribes—the Iceni, Silures, or Brigantes. Over the course of 12 game rounds (lasting 60-90 minutes), players attempt to gain the most victory points by controlling land, burning Roman infrastructure, and reducing enemy forces.

Board Game: Rebellion: Britannia
Box cover art is not final

Rebellion: Britannia is a card-driven wargame. Each player’s available actions are largely dictated by the cards they currently have available to them, and, following a simple Sequence of Play, players use these cards to recruit and move pieces on the board, secure control of regions, engage in diplomacy, form alliances, and battle against their rivals.

Rebellion: Britannia is fast to learn—it’s a low complexity asymmetric game with few rules, a simple sequence of play, and a high quotient of strategic choices. The game depicts a dynamic military and political situation in first-century. Britain, distilled into 60-90 minutes of play time.
Zheng He: Admiral of the Ming Voyages is an upcoming solitaire game from designers Geoff Engelstein and David Thompson. Between the publisher's description below, the rare historical topic, and the collaboration of these two excellent designers, my curiosity is piqued.
Quote:
Zheng He: Admiral of the Ming Voyages is a solitaire game that recreates the voyages of the Ming treasure fleets in the early 1400s. In the game you take the role of Zheng He, commanding the fleet as it sails the Indian Ocean, earning glory for the emperor, and keeping favor with the ministers of the court so the voyages can continue.

Board Game: Zheng He
Box cover art is not final

Your goal is to score as many Victory Points as possible before the political will to continue the voyages runs out. Victory Points are earned by visiting ports, gaining envoys, winning battles, and completing special goals. You also earn Minister Points during each voyage by trading and having good relations with ports, which determine whether the game continues with another voyage, and also allow you to upgrade and repair the fleet, and recruit and train officers.

Related

A Quintet of Games from Cathala and Friends: Kyudo, 1001 Islands, Raptor, Orichalque, and MOW

A Quintet of Games from Cathala and Friends: Kyudo, 1001 Islands, Raptor, Orichalque, and MOW

May 26, 2022

• French publisher Offline Editions debuted in 2020 with an edition of Magic Fold from designers Bruno Cathala and Yohan Goh, and Cathala — along with Ludovic Maublanc — is on the design...

Grow Wildly and Greenly in Evergreen, Treeblox, and Tinderblox Sunset

Grow Wildly and Greenly in Evergreen, Treeblox, and Tinderblox Sunset

May 25, 2022

I've seen plenty of "green" games announced by publishers recently, with green taking on multiple meanings even within the same game. Such is the case with Evergreen, a 1-4 player game from...

Settle the Stone Age Again in CATAN: Dawn of Humankind

Settle the Stone Age Again in CATAN: Dawn of Humankind

May 24, 2022

• Catan is both an island and the entirety of the universe throughout time. The latest example of this all-encompassing game design is CATAN: Dawn of Humankind, a game for 3-4 players from...

Designer Diary: Sobek: 2 Players

Designer Diary: Sobek: 2 Players

May 24, 2022

Editor's note: This diary was first published in French on July 1, 2021 on Bruno Cathala's website. This English translation comes courtesy of Danni Loe, who previously worked for Pandasaurus...

Game Overview: First Empires, or It's Nothing Personal, But Get Out

Game Overview: First Empires, or It's Nothing Personal, But Get Out

May 23, 2022

In a designer diary on BGG News about First Empires, Eric B. Vogel wrote, "I really dislike wargames that reward defensive play — 'turtling' — because aggression is what is fun in a...

ads