Now the French side of IELLO has announced a Q1 2022 release date for Get on Board: New York & London, this being its re-branding of the original game with a jazzy 1950s look courtesy of artist Monsieur Z. Here's a short take on the game from IELLO:
In Get on Board: New York & London, you have twelve rounds in which to build the best bus line in town. Each round reveals a new card that shows all players the route shape they must complete. Place your bus accordingly on the central board. Take the passengers where they want to go by connecting them and their destination to your bus line, avoid traffic, and gain as many victory points as possible!
To start a round, you reveal a colored bus route at random from the deck. Each player's board has a different combination of colors and required moves, so blue on one board might be go straight one block, while someone else goes two blocks and a third player must make a turn. Players make their moves in turn on the shared map board, then mark the icons of what they've seen at various intersections on their player board. Different types of riders all score differently, and placing checks on your personal board for passengers and areas (sight-seeing spots, stations, universities) before other players do can earn you extra bonus points, so strategically planning your route while keeping in mind your main destinations is very important. Sharing the road with someone else causes traffic, which might lead to penalties. Meet the conditions on public demand cards to score bonus points!
• Two Rooms is a co-operative card game for two players in which a group of humans has entered the House of Mist and must escape the vampires within.
The game first appeared in 2020 from Japanese publisher YUTRIO, and Italian publisher Fever Games has licensed the design for a new edition in October 2021 that features comic artist Lorenzo De Felici. Here's an overview of how to play:
The game comes with four difficulty levels, and the players win if the Cloaked Vampire is placed in the casualty area and the players know the location of one of the human cards, Nina. The players lose in a number of ways, such as Nina entering the casualty area or the deck running out of cards.
Here's an overview of this quick-playing 2-4 player game:
Three Little Wolves is a family game in which each player needs to build three houses by playing cards from small numbers to large. The higher you build, the better the chance you can score points — but your fellow players might send their little wolves to live in your nice house for big points! Plans, disguises, and a pinch of luck in your hand are all you need to win the game!
In more detail, players take turns playing one card from hand to build one of the three houses — blue, green, and red — in front of themselves, then refill their hand to four cards. If the Big Bad Pig (BBP) is drawn, it rewards the tallest house at that moment, but if you can't keep the house tall enough at the end of the game, you will get punished. If you don't want to play a card, you can discard a card and send one of your three wolves to live in other players' houses for a chance to score points!
The third time the BBP rewards the tallest house triggers the end of the game. All players compare the height of their buildings, and the shortest of each color is knocked down by the BBP! Whoever scores the most points wins!
This new edition will debut at SPIEL '21, then be available elsewhere in Europe before the end of 2021 and in the U.S. in early 2022. Here are the details of gameplay:
More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation. Once each player has been dealt their entire hand of cards, they pick up that hand without rearranging any of the cards; if they wish, they can rotate their entire hand of cards in order to use the values on the other end of each card, but again they cannot rearrange the order of cards in their hand.
On a turn, a player takes one of two actions:
• Play: A player chooses one or more adjacent cards in their hand that have all the same value or that have values in consecutive order (whether ascending or descending), then they play this set of cards to the table. They can do this only if the table is empty (as on the first turn) or the set they're playing is ranked higher than the set currently on the table; a set is higher if it has more cards or has cards of the same value instead of consecutive cards or has a set of the same quantity and type but with higher values. In this latter case when a player overplays another set, the player captures the cards in this previous set and places them face down in front of themselves.
• Scout: A player takes a card from either end of the set currently on the table and places it anywhere they wish in their hand in either orientation. Whoever played this previous set receives a 1 VP token as a reward for playing a set that wasn't beaten.
Once per round, a player can scout, then immediately play.
When a player has emptied their hand of cards or all but one player have scouted instead of playing, the round ends. Players receive 1 VP for each face-down card, then subtract one point for each card in their hand (except if they were the player scouted repeatedly to end the game). Play as many rounds as the number of players, then whoever has the most points wins.