Village, from designers Inka and Markus Brand, debuted in 2011 and won the Kennerspiel des Jahres in 2012. The success of the game led to the release of two expansions Village: Inn and Village: Port, along with various promotional items.
Village: Big Box collects the base game, the expansions, and items like Village: Customer Expansion together with a new expansion, with all of the materials being integrable with one another. In addition, the game now contains a solo mode as well as revised gameplay, dual-layered boards, and a larger, double-sided main game board that eliminates the need for the overlays used in the original expansions. Jacqui Davis and Chris Quilliams are responsible for the art and graphic design in this release.
In case you're not familiar with Village, here's an overview:
In Village, each player takes the reins of a family and attempts to help them find fame and glory in many different ways. There is one thing you must not forget, however: Time will not stop for anyone, and given enough time people will vanish. Those who find themselves immortalized in the village chronicles will bring honor to their family and be one step closer to victory.
In more detail, each turn you take a cube from an area on the game board, then take the action of that area. The board has zones with specific attributes, a market, a travel zone, a crafting zone, a church, and a council house, and each zone is seeded with cubes of four colors as well as black cubes that serve as curses. Many of these areas offer multiple actions, so if for example you take a cube from the crafting area, you can get an ox, a horse, a cart, a plow, or a scroll, or you can convert wheat to gold. Some areas offer short-term scoring, others offer long-term scoring, and still others offer only endgame scoring. The round ends when no cubes remain at any location. The game ends when either the village chronicle or the anonymous graveyard is full.