This latter game, from designer and Blue Games co-owner Thierry Denoual, plays somewhat like a simultaneous Yahtzee, with each player having six dice (with a wild lightning bolt for the 1) and rolling at the same time to achieve a challenge for the round: all dice even, three pairs, straight, flash!, etc. As soon as you roll the combination, you claim a point chip from the center of the table, and your score after eight rounds is the sum of the point chips you've claimed.
I received a demo of Nada! from Katrin Reil at HUCH! at the 2013 Nürnberg Toy and Game Fair, and for an overview of the game you can watch that video or read the description below:
In each round, you start by taking six white dice and six orange dice, with each die having six different symbols on it. Someone rolls all the dice in the center of the table, then players race to be the first to yell out a symbol that is on at least one white and one orange die. If correct, the player collects all the dice showing this symbol; if not, the player collects nothing and sits out the next turn. Once a player has claimed dice, this player rerolls all the remaining dice. If no match can be found, the first player to yell "Nada!" and cover the dice with her hand claims all the remaining dice. Players tally their scores – one point for each die collected – then play another round. Whoever has the highest score after three rounds wins!
The game includes rules for two variants.
• Yoshihisa Itsubaki's 20 Express, released in Japan and France as Streams, is a Bingo-style game that can accomodate as many players as you have scoring sheets. Here's a description of gameplay:
Once twenty tiles have been drawn and the scoresheets filled, players tally their points for each stream of non-descending numbers, and the high score wins.
• Daniel Quodbach and Bony's Ouga Bouga, first published by Cocktail Games in 2011, has been Americanized under the name Ooga Booga and is the third Blue Orange title due out in June 2013. It's amusing to see the "translation" of this game's name for each language in which it's released: "Uga Buga" in Poland, "Ugga Buuga" for Germany, and "Ugha Bugha" for Spain. In any case, here's a description of the game:
In Ooga Booga players need to repeat a series of guttural noises, then add to the chain. At the start of each round, players are dealt three cards face-down and those cards remain hidden; each card shows a "word" and associated illustration – "Miti" for woolly mammoth and "Atrrr" for fire. The first player of the round lays a card in the center of the table, makes the noise, then points at another player, saying "Ha!" That player must add a card, repeat both sounds in order, then choose someone other than the player who chose him. Some cards have actions and add a gesture such as sticking out your tongue or pounding the table.
A round ends one of two ways: (1) A player is accused of messing up, with accusers pointing at him and saying "Ho!" If the accusation is correct, the player "scores" all cards in the center, plus one card from each accuser; if not, then the accusers split the cards among themselves. (2) A player adds his third card to the pile and correctly repeats all the sounds, ending with "Ooga Booga!" As a reward, he distributes the cards in the center, as well as any penalty cards previously collected, among all the players.
After a round ends, every player refills his hand to three cards and another round begins. If not enough cards remain, the game ends and the player with the fewest cards wins.
To this basic game Spot It! Party adds eight colored card holders and (more importantly for gameplay) a "hand mascot" – a totem shaped like the eyeball-bearing hand in the game's logo. Six new mini-games – such as called "The Race", "Dynamite", and "Double Frenzy" – incorporate the card holders and hand mascot into the gameplay. In "The Tower", for example, players still need to make matches, but they also need to keep an eye out for opportunities to steal or pass the hand mascot in order to have a chance to win.
They're multiplyin'...