BGG News Turns Ten

BGG News Turns Ten
From gallery of W Eric Martin
Ten years ago on January 27, 2011, BGG News started, and in my introductory post, I laid out what I expected to include in this space:
Quote:
Howdy, y'all! I'm the former editor of BoardgameNews.com, and I'll be running the show here at BGG News, with assistance and support from a team of reporters, researchers and ne'er-do-wells. (I'll let you decide who falls into which category.)

BGG News will publish game announcements, industry news, previews of upcoming games, game design diaries from the designers themselves, and interviews with folks from around the game world. (For the past several weeks, I've been posting info about forthcoming games in a Nürnberg 2011 geeklist; check it out if you haven't seen it already!) Guest authors will pop up from time to time with articles that merit your attention, and I'll post link round-ups for other game-related posts to check out should you feel like venturing away from the cozy confines of BGG.
That still seems like a good summary of what I do here, aside from a lack of interviews that I will blame in part on the volume of game releases now compared to a decade ago. Even then I couldn't cover everything, and that's even more true today, especially since I tend to favor games over interviews as the games often serve as the starting point for one's exploration into a designer or artist or publisher or mechanism or style of packaging or what have you.

The only other consistent writers on BGG News at this point are Candice Harris — and much thanks to her for covering many types of games outside my wheelhouse! — and Neil Bunker, who reprints interviews from his Diagonal Move site here.

Thanks to their assistance, along with that of other intermittent writers and dozens of diarists, I have published more than 3,800 posts in this space, which averages to more than one a day — not to mention all of the convention previews and game release catalogs, the game video overviews, the thousands of tweets (as we didn't really use Twitter until 2013-ish when I started posting game news large and small), and all the database stuff that sometimes feels like it disappears in the void, but ideally catalogs cool games being made by folks around the world: 4k game listings, 8k version listings, 20k images, etc.

From gallery of W Eric Martin
Northeast, Iceland (image from Google Earth Chrome extension)

Ideally all of this work has helped you to discover games, people, and publishers that you might not have known about otherwise. I have my own favorite games, of course, but my goal isn't to get you to like what I like, but to share as much info as I can about games so that you can discover what you like. In a perfect world, we'd all be gathered at tables with people we love playing games that we love, and while we're far from that world at this moment, today isn't forever. Better times will come, and I hope that you can find or create those ideal moments in which you connect with others and share an experience that can happen only thanks to the power and art of games.

I'd love to expand the BGG News team, especially in regard to its coverage of wargames and heavy fantasy games — two genres about which I'm largely clueless — so let me close the same way that I closed that introductory post:
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Finally, if you want to contribute to BGG News — whether as a designer or publisher with info to share or a design story to tell; as a reporter or researcher who wants to cover particular companies or game genres; or as a ne'er-do-well who, um, never does well — contact me via email (news @ boardgamegeek . com). I want to hear from you, as do BGG readers who want to stay on top of all that's coming in this great hobby of ours. I'll do my best to keep you informed, and I hope you'll keep reading!

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