Be Wicked & Wise, Place a Bet on Reapers, and Control the Bug Council of Backyardia

Be Wicked & Wise, Place a Bet on Reapers, and Control the Bug Council of Backyardia
Board Game: Wicked & Wise
• On December 31, 2019, I published a designer diary from (then) up-and-coming designer Fertessa Allyse, a diary about a trick-taking game that I had heard buzz about during BGG.CON 2019 when it was being shown in prototype form.

That game, Wicked & Wise, is now being funded on Kickstarter by U.S. publisher Weird Giraffe Games with a Q3 2022 availability date. (Allyse's first game, Book of Villainy, was crowdfunded (KS link) in July 2021, and she's currently working for publisher Funko Games.)

If you want to read the lengthy origin and development story for Wicked & Wise, I suggest checking out Allyse's designer diary from 2019. If you merely want an overview of what the game is like now, here you go:
Quote:
Dragons compete in a variety of ways, but one of their favorite ways to compete is by playing trick-taking games.

In Wicked & Wise, players are either the dragons who are playing a trick-taking game OR they're a mouse allied with a particular dragon to help manipulate the trick-taking game. Over the course of three rounds, each team of mouse and dragon fight over tricks, treasures, and coins to see which team ends up on top!

The game isn't all about wining tricks; it's about setting goals and utilizing magical treasures. If you can make enough of your goals or sabotage enough of the other team's goals, you'll have the most coins at the end of the game and be crowned king of the caves!
Board Game: Reapers
• Another trick-taking game being funded on Kickstarter through the end of August 2021 is Reapers from designer Daniel Newman, who is one-half of publisher New Mill Industries along with designer Tony Miller (Kabuto Sumo). NMI plans to produce at most five hundred copies of the game, with the title being available on Kickstarter (and existing solely due to the support of backers) with copies being sold in a very limited manner afterward.

Here's an overview of the game:
Quote:
Necromancy isn't all fun and games, which is why once a month that deadly cabal gathers to blow off steam. Most popular with these nefarious ne'er-do-wells is a card game known as Reapers, and as might be expected the stakes with which they wager are the souls of the damned acquired through their dark dealings.

Rooted in traditional trick-taking games like Hearts or Spades, Reapers has some major differences that set it apart:

—Every hand is drafted from face-up piles of three cards rather than dealt to players.
—Winners of tricks score the lowest value card in the trick rather than the trick itself as a point.
—The game includes four suits — daggers, poison, plague, and pistols: each related to the method by which the damned souls died — as well as two different special cards called "Reapers" and "Demons".

Players place a wager as to how they think they will do in each hand, with options for scoring the fewest points, scoring the second most points, or not trying to predict — all of which can be viable strategies.
Board Game: Bug Council of Backyardia
• Let's keep digging for more trick-taking games on KS, this time landing on Bug Council of Backyardia from designers Patrick Engro and Kyle Hanley and publisher Engro Games (KS link).

This 1-5 player game combines another familiar game element to the trick-taking genre:
Quote:
In the vast realm of Backyardia, the Bug Council convenes to discuss important things like picnics, how to ruin picnics and, of course, income tax reform. The different factions of bugs — ants, flies, bees, mosquitos and cockroaches — find themselves in an ever-shifting balance of power and only those who ally themselves with the most powerful will seize the day.

Bug Council of Backyardia is a trick-taking game that utilizes a mancala mechanism to dynamically shift which suits are powerful throughout the game, which is played over three rounds. Each round, players receive eleven cards to play ten tricks. During the tricks, the leader plays a suit and the rest of the players follow with a card of the same suit, if possible. Whoever plays the strongest card of the strongest suit wins the trick and collects it for scoring!

Meanwhile, whoever plays the lowest on-suit card gets to visit the Bug Council; this player chooses a faction tile, collects its strength cubes, then distributes them in a clockwise fashion around the council, thus altering the strength of the suits.

At the end of ten tricks, players use their remaining card to claim their allegiance to the faction matching its suit. If you play your cards right and manipulate the council to your favor, you can get a nice allegiance bonus to add to the tricks you've won.

At the end of three rounds, whoever has the most points wins the game and will be forever remembered in the annals of Backyardia history!
Board Game: Melody Station
• As a side note, let me mention 駅メロ, a.k.a., Melody Station, a solitaire game from Engro and Engro Games that was due to be released at Tokyo Game Market in 2020, but which has apparently been delayed to sometime in 2021. Here's an overview of what sounds like a charming game:
Quote:
Melody Station is a solo drafting and placement game in which you take on the role of a musician commissioned by the East Japan Railway Company to compose new melodies for one of Tokyo's busiest and most important train lines, the Yamanote Line.

You will have to create the most suitable melody, or your piece will be disregarded and the existing composition will remain that station's staple tune.
For anyone unfamiliar with the Yamanote Line, you can hear its melody one of its melodies at 40 seconds into this hour-long video that takes you through all 29 stations on this circular line. As an added bonus, you get to hear an invisible seal whenever the train stops at a station. Man, I miss traveling to Japan and can't wait until I can visit there again...


• And we'll close with a card game on Kickstarter that is not about trick-taking. Yes, really, I broke this post's theme, but I do so because frequent card-game designer John Clowdus of Small Box Games to date has only one credited trick-taking game: 2009's Chronalyst.

Clowdus releases small scale games that never have a retail presence, so your choices for picking them up usually boil down to supporting him on Kickstarter — as with this campaign for The West: Ascendant (KS link) — or hoping he has spare copies for sale in his online shop later. As for her next release, here's an overview:
Quote:
The West: Ascendant, which combines set collection and hand management with a multiple scoring avenues, is the second card game set in the world of The North: Provenance. Two players take turns acquiring unique Facilities that are then used to acquire new cards and to carry out a variety of different in-game scoring opportunities.

Board Game: The West: Ascendant

In more detail, during the game, players take turns acquiring Facility cards and playing the cards they've acquired several ways. Game play is driven by the turn sequence card, which is passed back and forth throughout the game. As the game is played, players lose points, acquire new cards for their hand or Zone (play area), and score points at the end of the game for the cards in their Zone. Additionally, players lose points at the end of the game for unused Facility cards in their hand.

Related

Game Overview: Iberian Gauge, or Causality, Action, and Reaction

Game Overview: Iberian Gauge, or Causality, Action, and Reaction

Aug 23, 2021

Normally when you learn a game, the first playing or two are practice games in which you learn how the system works, how the consequences of an action roll out, and what the pace of the game is...

In 2022, Dr. Finn Prescribes Flowers, Farmers, Fisheries, and the Feds

In 2022, Dr. Finn Prescribes Flowers, Farmers, Fisheries, and the Feds

Aug 22, 2021

In September 2020, designer Steve Finn of Dr. Finn's Games Kickstarted four titles at once — Biblios: Quill and Parchment, Mining Colony, Nanga Parbat, and The Butterfly Garden — allowing...

Game Overview: Get Bit!, or Chomping Your Way Through the Years

Game Overview: Get Bit!, or Chomping Your Way Through the Years

Aug 21, 2021

With U.S. publisher Greater Than Games Kickstarting a new edition of Get Bit! for release in Q3 2022 (KS link), I dug through the Boardgame News archives to find my July 5, 2007 preview of the...

Zenobia Award 2021 Finalists Announced

Zenobia Award 2021 Finalists Announced

Aug 20, 2021

In November 2020, I was excited to announce the official launch of the Zenobia Award, a historical board game design contest for underrepresented game designers covering underrepresented...

Nominees Announced for the 2021 International Gamers Awards

Nominees Announced for the 2021 International Gamers Awards

Aug 19, 2021

The International Gamers Awards, which named long-time game reviewer Alan How president in October 2020, has announced its nominees for the 2021 IGA Awards, with these nominees being divided into...

ads