Attack Opponents with Tiles, Build More Bean Farms, and Watch Cats and Chocolates Proliferate

Attack Opponents with Tiles, Build More Bean Farms, and Watch Cats and Chocolates Proliferate
I constantly send myself links to Japanese games that I see in passing or leave tweets open in a browser for months with the unstated promise that I'll investigate the featured game. This post finally resolves some of those open loops.

• Designer Kentaro Yazawa of Hoy Games was inspired by his love of Bohnanza to produce his own games, and following the releases of Tanemaki (2013) and MAMEY (2018), Yazawa added a third bean-related game to his catalog in 2021 with the release of Gone with the Beans (豆と共にあれ) — which was supposedly influenced by Terra Mystica.

Board Game: Gone with the Beans

An overview:
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Gone with the Beans is a flip-and-write game in which players take on the role of bean farmers who are acquiring and managing their resources while trying to grow their farm. The game includes fifty copies each of four different game boards, each with different set-ups, although the base system is the same. Players start in different provinces with different special abilities, and on each of of the game's fifteen turns, a character wanders the board, affecting where players can do what. Each turn, players gain some income, then have a number of actions from which to choose, such as building facilities or achieving milestones.
• At Tokyo Game Market in November 2021, a new/old title appeared that is a co-publication of Oink Games, Arclight, and Switch Games. That title is Tiger & Dragon from designer Hashimoto Atsushi, and this 2-5 player game is based on the traditional Japanese partnership game GOITA.

Here's how to play:
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Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.

Board Game: Tiger & Dragon

The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.

The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively.

Board Game: Tiger & Dragon

The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win.

Tiger & Dragon can be played with team rules like GOITA. Teammates sit across from one another, and the first team to collectively score 15+ points wins.
Board Game: Suroboruos
Suroboruos, an auction game from designer Taiki Shinzawa and publisher 倦怠期 (Kentaiki), was another TGM debut in Nov. 2021, with this being an auction game for 3-4 players.

Here's a summary of the gameplay from JP game fan James Nathan:
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Suroborous is an auction game in which the items you bid on will be worth points only if you bid the amounts shown on these items in future auctions — that is, a card may be worth 10 points, but it will show two circles on it, say 30 and 50. The card will not be worth 10 points unless you bid 30 and 50 in future auctions.

The economy is relatively closed with winning bids going to the auctioneer, and the auctioneer's bids going to the bank; however, if any player bids an amount shown on the card up for auction, that card receives a coin from the bank, covering that number.

Board Game: Suroboruos

When the game ends, players earn points for their completed cards, purple cards with special scoring criteria, star symbols on cards, and a bit for leftover money. Of note, players without at least one star symbol are eliminated. Otherwise, the player with the most points wins.
Board Game: Cat & Chocolate
• Have you ever played Cat & Chocolate, a party game from Ryo Kawakami and Qvinta Essentia that debuted in 2010? If not, here's an overview of the setting and gameplay:
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Cat & Chocolate is a card game set in a haunted mansion. Each turn, the active player must use 1-3 items in hand to avoid threats, such as a crumbling floor, erupting flames, or attacks by ghosts and the living dead. How can you use a cat and a piece of chocolate to defend yourself? How can a bankroll of money and rope help you escape unscathed? You tell me!

After you tell everyone the story of how you used various tools to ward off the threat, everyone votes on whether or not you succeeded. If a majority backs you, you keep the threat card; otherwise, you don't. Each player secretly belongs to either the Secret Society or the Cult, and you naturally want to vote for the players on your team, but no one knows who is on which team.

After a certain number of threats, the game ends, players reveal which group they belong to, and each group tallies the number of threats that their members escaped. Whichever side avoided more threats wins!
Since your team membership is secret until the reveal at game's end, you tend to evaluate honestly the stories told: "Why, no, I don't believe that you could have escaped a hedge maze by using oil and a tuxedo in the manner described."

The game system provides a solid shell that can be covered with characters, situations, and items of all types, and multiple editions of the game have been released, such as Cat & Chocolate: Business Is Business in which the stories all take place in the corporate world; Cat & Chocolate: Blooming Days, with stories set in Japanese schools; Cat & Chocolate: Nichijou Arc, which has everyday situations such as encountering a long line for the bathroom; and...Texas Zombies, which was a version created for release in the U.S. because apparently that's what life is like here.

Board Game: Cat & Chocolate: Business Is Business
Board Game: Cat & Chocolate: Blooming Days
Board Game: Cat & Chocolate: Nichijou Arc
Board Game: Texas Zombies

Anyway, I've now run across a different Japanese publisher, SlowCurve, that's released three licensed versions of the game: キャット&チョコレート: Gachapin x Mukku, based on characters in children's television shows; Yuru Camp x Cat & Chocolate in 2020, based on the Yuru Camp (or "Laid-Back Camp") anime; and Code Geass: Lelouch of the Rebellion x Cat & Chocolate in 2021, based on one of many Code Geass anime.

Board Game: キャット&チョコレート: Gachapin x Mukku (Cat & Chocolate: Gachapin Challenge Edition)
Board Game: Yuru Camp x Cat & Chocolate
Board Game: Code Geass: Lelouch of the Rebellion x Cat & Chocolate

Is it important that you know about these hard-to-find, Japanese-only versions of a game you might not have known about in the first place? Probably not, but I like highlighting how a game design can have a long, yet invisible life, with the creators ideally continuing to be supported for their work as it spreads to new audiences.

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