Assemble the Right Collection of Gold and Paintings in Art Decko

Assemble the Right Collection of Gold and Paintings in Art Decko
Board Game: Art Decko
At SPIEL '18, BGG recorded a preview video with designer Ta-Te Wu of his forthcoming game Promenade.

Wu attempted to Kickstart the game in May 2019 (KS link) through his Sunrise Tornado Game Studio brand, but didn't reach the target, so he then relaunched the game (KS link) as a limited edition item that would essentially be made solely for backers instead of the market at large. Promenade received good ratings for those who were able to play it, but the game was unavailable to most who were interested in it.

Now in a story reminiscent of the early 2000s, a larger publisher has picked up this limited edition item for wider release, with Rio Grande Games planning to publish the retitled game Art Decko in Q4 2021. While the original game featured only impressionistic paintings from Wu himself, the re-release features artwork in five styles, each created by a different artist:

Lauren Brown — Art Nouveau
Alex Eckman-Lawn — Surrealism
Kwanchai Moriya — Impressionism
Alison Parks — Renaissance
Heather Vaughan — Pop Art

Brigette Indelicato handled the graphic design for this new edition. As for the gameplay, the rules remain the same as in the original release of Promenade. Here's how it works:
Quote:
Art Decko is a light strategy game for 2 to 4 painting collectors in which you try to create a valuable deck of gold and painting cards over the course of play. These cards — gold and paintings — both count as currencies in the game, and you can use them to purchase more paintings, acquire more gold, and pay for exhibition space in a museum. Your long-term goal is to manipulate the market value of certain styles of artwork, while also earning points by placing paintings in the museum.

Board Game: Art Decko
Cover of the Rio Grande edition

The game includes paintings from five styles of art, and you start with five random painting cards in your deck. Each art style starts with a value of 1 gold for a painting. You also have five starting gold cards in your deck, with the cards being worth 1 or 2 gold, with some cards having a special ability on them.

To start the game, shuffle your deck, then take five cards in hand. Fill the four galleries with 2-3 random paintings each, then place two random 3-gold cards (each with a special power) in the bank, along with the deck of 5-gold cards. Paintings in galleries cost 1-8 gold, while gold cards cost 5 or 8 gold. On a turn, take two actions from these three choices, repeating an action, if desired:

Haggle: Discard a card from your hand to draw two cards from your deck.
Acquire: Pay the acquisition cost of a painting or gold card by discarding cards from your hand, then place that card in your discard pile. Increase the "market rating" of the painting's art style or gold by the value listed in the gallery/bank. As the market rating of an art style increases, each painting in that style is worth more gold, effectively increasing its buying power; that art style is also worth more points at game's end.
Exhibit: Pay the exhibition cost for a gallery, then place a painting into that gallery that matches one of that gallery's invitation markers. (A gallery might want, for example, 2 Impressionistic paintings, 1 Renaissance painting, and 1 painting of any type.) Mark that painting with one of your ownership tokens, then place the related invitation marker on the highest available victory point (VP) space, scoring those points for yourself immediately. That painting is now removed from your deck.

If you use the special ability on a gold card instead of its listed numerical value, remove that card from the game.

From gallery of W Eric Martin
More art from the cover of the rulebook

At the end of your turn, discard any number of cards from your hand, then refill your hand to five cards. If a gallery has no paintings in it, refill all of the galleries with 2-3 paintings, then replace each empty gallery's cost token with the next highest one available. When at least twelve paintings are in the museum, the painting deck is empty, or an art style or gold reaches a market rating of 70, finish the round, then proceed to final scoring.

The value of gold depends on its market rating, with its value ratio ranging from 6:1 to 1:1. Each painting in your deck is worth 1-7 VPs depending on the market rating of its art style. Each exhibition space in the museum also has a random bonus that was revealed at the start of play, and you can earn additional points through these bonuses. In the end, the player with most VPs wins.
And in case you're curious, here is Wu's original explanation of the game from SPIEL '18:

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