And now like two soulmates who were separated at birth and never knew about the existence of one another, those two games have been magically combined as One Night Resistance by Alspach and Resistance publisher Indie Boards and Cards, with the game already having blown past its Kickstarter funding goal in a matter of hours. Here's a rundown of the design that somehow convinced Debbie Harry to become part of the Resistance universe:
Every player starts with a specialist role and an ID (either spy or resistance). At night the spies reveal themselves to one another — assuming any exist, that is, as at all player counts between zero and three spies are in play — then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the spy before the the day is over. If a majority of players identify the spy, the resistance wins — but if the spies remain hidden, they win!