The more unexpected of these two releases is CloudAge, a 1-4 player game from designers Alexander Pfister and Arno Steinwender and new Austrian publisher Nanox Games. Here's an overview of the setting and gameplay:
An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources, or where additional actions are possible. Resources allow players to develop useful upgrades for their airships, or attract new crew members.
CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play standalone story spin-offs as single scenarios.
The German edition of CloudAge will be co-published by Nanox and dlp games, with dlp games additionally having an English-language edition of CloudAge that it will distribute in Europe.
"Camp Capstone" closed with an interview with Pfister about CloudAge, with some details about a Maracaibo expansion in the closing minutes:
[Update, August 18, 2020: Arno Steinwender is co-designer of CloudAge, but his name is not included on the initial box design, something that publisher Nanox Games told me it's correcting.]
• Capstone Games also announced the third title in its "Iron Rails" game series, a series that started in 2019 with a new edition of Tom Russell's Irish Gauge and continued with the aforementioned Ride the Rails. This third title will be a new edition of Iberian Gauge, another Tom Russell design, which Winsome Games first released in 2017. Here's the typically brief Winsome summary of the game: