In my first round-up, I mentioned that Thursday was the main day for activities, with seminars, publisher/retailer meetings, and dozens of tables of game demoes, providing stuff to do from 8:00 a.m. to midnight. Wednesday was far more laid back, with a short introductory talk welcoming everyone to the event, a buffet dinner, and a massive simultaneous playing of Queen Games' Escape: The Curse of the Temple, with roughly two hundred players seated around fifty copies of the game. An announcer gave details on how to play the game prior to starting, and each set of 3-4 tables had an assistant to answer questions – but once the thousand(!) dice started rolling, you could barely hear anything. When the first game finished, most people gave the game another try, eager to not die once again.
Queen Games had a similar set-up at Spiel 2012, with dozens of Escape games taking place at the same time in the Messe, but having everyone play on the same clock – with booming crashes on the convention hall loudspeakers sending everyone scurrying to the safety of the entrance tile – was a new experience. I won't be surprised if in the years ahead others take a cue from Escape designer Kristian Amundsen Østby and create their own somewhat involved and incredibly expandable games that last at most ten minutes. After all, from a publisher perspective you can demo the game to far more people than you can a game that lasts 60-90 minutes, thereby keeping the demo tables hopping with activity throughout a convention.
Now onto another handful of new and forthcoming games:
• Legend Dan Hoffman's Ultimate Werewolf: Inquisition bears the look and branding of Bézier Games' Ultimate Werewolf: Ultimate Edition, but this new game – due out June 2013 – is a standalone metagame of sorts in which the Werewolf game itself is taking place in yet another Eastern European village and the players are overseeing everything, deciding who lives and who dies in a competition amongst themselves.
• Bézier Games' other June 2013 release, with both titles debuting at Origins Game Fair, is You Suck by Bézier owner Ted Alspach. Special powers + t(r)ick-taking = a compulsion for me to buy this game. I'm curious, though, to see how it actually plays out on the table. All too often I can't find people willing to play games over and over again to see how experience changes one's approach to gameplay.
• Stone Blade Entertainment's Rob Dougherty gives an overview of Ascension: Rise of Vigil, in addition to showing off a number of the cards that feature this game's main addition to the Ascension universe: treasure and the energy that treasure provides to fuel additional powers in the game. (In most cases the directional microphone I use does a good job of picking up sound only in the intended direction, but I now know that pallet movers are an exception.)
• Paul Miller from X Plus Products gave a rundown of his own Commander-In-Chief, which was released in 2011 but which was new to me and therefore something I thought I'd point a camera at.
• Miller and X Plus Products had one other title as well: Po-Rum-Bo, which was released in 2012 and wich is roughly 180º in the opposite direction from Commander-In-Chief in terms of its look and theming. The name of the game represents a summary of what you're doing in the game, as Miller explains...