Flutter your moth to the central light first.
Tác Giả: Sabrina von Contzen
Nhà Phát Hành: Dachshund Games
100% handcrafted, every game is 100% one of a kind, 100% made with love and passion in Cologne, Germany,
In Nachtschwärmer ("Night Owls"), each player is a moth that wants to reach the light in the center of the table before anyone else — but moths don't fly in a straight line, so you need to figure out how to wiggle well to win.
The game consists of one six-sided die and eight bar coasters: one a "flying" disc that has arcs marked 1, 2, 3, and 4 along its edge and seven moth/light discs. Each player takes a coaster and places it moth-side up in front of them, while one coast is placed light-side up equidistant from all players. The moth side of a coaster has two black lines intersecting the perimeter (180º apart) and a red line every 22.5º around the perimeter.
On your turn, announce a number from 1 to 6, then roll the die. If you guess correctly, you advance your moth, possibly take a second turn, or even send a player back to start; if you guess incorrectly, you might still advance (although not as much) or another player might move instead of you.
To move your moth, take the flying disc and place the edge of the 1, 2, 3 or 4 space (depending on what you rolled) adjacent to one of the black edges on the perimeter of your moth disc, then roll your moth disc until a red line on your disc hits the other black edge of the 1, 2, 3 or 4 space. The higher the number, the farther your moth will move — albeit in a curved manner instead of straight toward the light.
No disc can ever be placed on top of another, so if a moth is blocking your way, then you must fly elsewhere! Whoever first touches their moth to the light disc wins!
Nachtschwärmer includes three variants, one of which has you start the game with several obstacles in play, say pretzels or gummis. Any time you hit an obstacle, you must eat it, then return your moth to its starting point.