It is a two player strategy game. Each player will be the operator of four Mechas that will fight and make tactical movements to eliminate the enemy's power supply tower, however defending their own tower at all costs.
The system has 18 movement range cards and 12 attack range cards. By round each player is required to use 5 of them. 3 of movement and 2 of attack.
In each round one card will be played per turn. It does not matter the order or the Mecha with which you use it. The general rule is that you are required to use the 5 cards and pay the energy of the cost of the card. If you cannot move or attack, you must discard a card and lose your turn.
When a round is over. The player with the initiative must pass it to the other player. Each one must take again 3 movement cards and 2 attack cards. And start the new round.
Every 3 rounds there is an energy cycle. Before starting the fourth round (if there is still no winner) the tower's energy levels and Mechas still alive returns to their original value.
Each Mecha has its own characteristics. Health, Energy, Special Skill, Attack Power. Players have to make tactical moves and prepare a strategy to eliminate the enemy's tower or eliminate the Mechas to win a game.
—description from the designer