7.2

Gringo!: The Mexican War 1846-48 (2004)

Hạng: 6308
1-6 Người chơi
180 Phút
Tuổi: 12+
Độ khó: 3.42/5

Tác Giả: Richard H. Berg

Họa Sĩ: Rodger B. MacGowan, Mark Simonitch

Nhà Phát Hành: GMT Games

"Gringo! The Mexican War 1846-1848" is a Post Napoleonic era wargame depicting five battles of "The Mexican War". For the battles in Gringo!, both sides run the gamut from mountain assaults to street-fighting, allowing wargamers to see some of the differences between ACW-era tactics and those of the Napoleonic era. The battles included are:

  • Buena Vista, the classic battle of the war, with Zach Taylor's decimated army making a valiant stand against Santa Anna and a force three times Taylor's.
  • Monterey, with the North Americans launching a three-pronged assault against, into, and through the beautiful city of Monterey, complete with huge fortifications, high peaks, bull rings, cathedrals filled with ammunition, even a telegraph system.
  • Cerro Gordo, Scott's first meeting with Santa Anna, on the dangerous mountain roads leading towards the heart of Mexico.
  • El Molino del Rey, where Santa Anna makes a last, well-entrenched stand outside Mexico City. Will that Mexican cavalry division ever move?
  • Chapultepec, a mini-battle, in which the gringos have to scale the precipitous heights of this immense fortress guarding the roads into the Mexican capital. "Stonewall" (pre-nickname) Jackson, hidden mines, wall-scaling, and those courageous Mexican pre-teen cadets.

The wargame rules are simplier (GBACW v4.3) with reduced command rules (for the smaller armies); they also include extensive rules for street-fighting and the square formation. The game includes some of the most colorful characters in military history: General Zachary Taylor & inept division leaders Twiggs & Pillow for the Americans; head throwing General Pedro Ampudia and Generalissimo Antonio de Santa Anna.

Gringo! is easily the most playable, colorful and challenging of the GBACW series wargames to date. 2 22" x 34" maps (1-backprinted), 4 countersheets, plus the usual rules and charts.

Time Scale: 60 minutes per game turn
Map Scale: between 45-125 yards per hex
Unit Scale: Each Strength Point = 50 men
Players: 1-6


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