From the website Example of Play:
"1 person plays the light alpaca, 1 plays the dark alpaca.
Each turn you roll the dice.
The 2, 3, 4, 5 and 6 are movement numbers- how many hexes you can move your counter through. The last hex you walk on you flip over. If it was dark alpaca territory, flip it to light alpaca territory or vice versa.
The House icon means that you put a red house token on the tile you’re standing on. The tile now cannot be flipped.
Once you have 10/16 tiles in your colour, you win immediately!"
Additional rules inferred from draft image of game:
If you roll a 1, you do not move but, instead, place a red house token on your current tile.
To setup the game, place 8 tiles black-side up on the left and then 8 white-side up on the right. Place the light colored alpaca counter in the top right of the white section and the black alpaca counter in the top left of the black section of hex tile layout.