Claim mobile neutral shooters by trapping them with bigger groups of your color.
Veletas is a drawless territory game for two players: Black and White. It is played on the spaces (squares) of a 10x10 checkered square board, which is initially empty. Apart from the board, the necessary material comprises seven shooters and a sufficient number of black and white stones.
Both players control a number of neutral red pieces and shoot stones of their own colour from them. In order to win, a player must claim a majority of neutral pieces by having them surrounded by larger groups of their own pieces than their opponent's.
This game won (along with Four) the BoardGameGeek Best Combinatorial 2-Player Game of 2013 Award.
A group is a set of one or more like-colored, orthogonally adjacent stones. The size of a group is the number of stones in it. Stones on top of shooters are not part of any groups.
A trapped shooter is a shooter that cannot make any legal move in the current position.
The first player begins by placing three shooters and one black stone on empty squares of the board. The second player then chooses which player will be Black and which will be White. Next, White places the remaining four shooters and one white stone on empty squares of the board. In both cases, no shooters can be placed on the perimeter of the board. This restriction does not apply to the rest of the game.
From then on, the players take turns, starting with Black. On your turn, you may (but are not obliged to) move a shooter to an empty square in a straight orthogonal or diagonal line, without jumping over any stones. Then, you must place a stone of your color on an empty square that is a straight orthogonal or diagonal line away from the square onto which the shooter was moved (or from any shooter, if none was moved), with no stones in between along that line. This is called shooting. Claimed shooters (see below) cannot move or shoot. Note shooters can move and shoot over claimed or unclaimed shooters.
After shooting, if there are any trapped shooters on the board that have not been claimed before, each one of them is claimed by the player who owns the biggest group orthogonally adjacent to it. If there is no such group or the biggest such groups of each color are the same size, the shooter is claimed by the opponent. Claiming a shooter is indicated by placing a stone of the corresponding color on top of it. Claimed shooters remain unchanged for the rest of the game.
The game ends when a player has claimed the majority of shooters, i.e. at least four of them. That player wins. Draws are not possible.
For shorter but still reasonable games, the following variants are suggested:
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