A quick-moving tactical connection game for 2 quick-thinking players.
Designer: Eric Solomon
Publisher: Games Centre, Intellect Games, Parker Brothers, Waddingtons
From the box: "A quick-moving tactical contest for 2 quick-thinking players."
This is another connection game in the grand tradition of Hex and Twixt. Players have identical sets of 24 tiles. Each tile has a path on it; straights, t's, turns, crosses, and one cap. They take turns playing a single tile anywhere on the board with the goal of creating a path connecting their two sides of the board. The only caveat on tile placement is that pieces must "fit" -- if you place a tile next to others, then all path ends must match up.