A standalone expansion with more complex passive hero powers and tavern events.
Designer: Cliff Bohm, Geoff Bottone, Jeff Morrow
Artist: Rose Besch, Kennon James, Doug Kovacs, Beth Trott
Publisher: Arclight Games, Hobby World, SlugFest Games
From the Publisher's Website:
You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn.
Drink, gamble, and roughhouse with your friends. But don't forget to keep an eye on your Gold. If you run out, you'll have to spend the night in the stables. Oh... and try not to get too beaten up or too drunk. If you black out, your friends will continue the party without you... after they loot your body for Gold of course!The last conscious adventurer with Gold wins the game!
The Red Dragon Inn 3 introduces four new adventurers, each with a unique game mechanic to add new strategies to the original game. The Red Dragon Inn 3 may be played alone or in combination with other versions of The Red Dragon Inn to allow games of up to 12 players!
The Good: Many of her creations are legendary among the Gnomish Inventors Guild and have been featured in Adventurer's Gazette.
The Bad: She thinks that a crowded tavern is an appropriate place to test new prototypes.
The Good: He's more than capable of brewing enough healing potions to keep his companions on their feet.
The Bad: He's just as capable of brewing enough drinks to knock them all back down.
The Good: Wulfric is a noble companion who always helps his friends.
The Bad: Kaylin isn't always so noble.
The Good: With her holy blade at her side, she lives to smite evil.
The Bad: Carousing in a tavern isn't exactly the best way for Serena to stay on that righteous path...