A wild melee of a game where you need to know what all your assets are to survive.
Designer: Michael Taylor (I)
Artist: Randy Lein, Brandon Pennington
Publisher: Khyber Pass Games, Legion Wargames LLC
Michael Taylor's "Indian Wars of the American West" series starts with "Volume I - The Battle of Adobe Walls" ("Vol. II - Rosebud" and "Vol. III Battle of the Little Bighorn", will both being re-released from their original DTP versions as boxed games with EasyPunch die-cut counters).
Also known as the First Battle of Adobe Walls (November 26, 1864), it was one of the largest battles between U.S. and Great Plains Indians. Kit Carson was given command of the US forces, and his mission was to find the Comanche and Kiowa winter camps and eliminate this threat to the settlers that were moving into and through this area of the Texas panhandle.
Adobe Walls shares many similarities with Little Bighorn. The battle features a famous US leader in Kit Carson, attacking a large Indian camp along a river with a much smaller US force. He is also temporarily separated from the pack train, and the size of the Indian force was greatly underestimated.
"The Battle of Adobe Walls" adds a new weapon to the series, the Mountain Howitzer. Although short in range it was a very powerful weapon and it had a huge psychological impact on the Indian warriors who faced it.
The game features:
• Kit Carson and Chief DohausenGame scale
Each combat unit represents:
- one US Cavalry company
- approximately 100 Indians
- individual leader
Each hex equals 1/4 mile across.
Each game turn represents 20 minutes.
This wargame is part of a series: The Battle of Rosebud Creek, The Battle of the Little Bighorn, and The Battle of Adobe Walls.