Advanced infantry battle on and above planets in the future.
Designer: Kerry Anderson
Artist: Kerry Anderson, Ed Bourelle, Claudio Pozas, David Sourwine
Publisher: Microgame Design Group, Platinum Dragon Productions
Counter Strike: Solar Marine
THE TWENTY FIRST CENTURY
From the shadow of Jupiter, Taskforce Bravo approaches Io. Spaceships release a bombardment of nuclear warheads triggering a response of plasma bolts from the planetary defenses. Landing craft carrying the 124th Special Forces battalion make their final descent. Dust rises, hatches blow, and a thousand marines break out. Flying at one hundred kilometres per hour, these soldiers skim the surface firing laser and particle weapons as they approach the hardened defenses surrounding the European colony complex. Solar Marine is a science fiction game simulating ground combat in the future. Players are given troops armed with various weapons that may be developed in the future and fight on the various landscapes in the Solar System.
Contents:
* Full color rule book
* 288 die-cut counters
* 3 color hex map
* Charts & Tables
* 2 dice
Complexity: Medium
Map Scale: 500 metres/hex
Unit Scale: Squads of 10-12 Soldiers or 1 vehicle
Time Scale: 1 minute per turn
Players: 2
Re-implements Marine: 2002.
The game can be combined with The Final Frontier. Solar Marine includes rules for breaking down the Final Frontier space vessels, military companies, planetary defenses, and mining facilities/colonies into the equivalent Solar Marine units.