Designer: Richard H. Berg, Mark Herman
Artist: Mike Lemick, Rodger B. MacGowan, Leland Myrick, Mark Simonitch
Publisher: GMT Games
(from GMT website:)
Samurai is the fifth entry in the award-winning Great Battles of History series and is easily the most exotic and visually stunning. Samurai covers all the major battles of the Sengoku Jidai (the Age of Warring Daimyos). Japan was truly a country at war. Because of the nature of 16th century Japanese warfare, it is also the easiest game in the series to play. The revamped command system simulates the clan-oriented levels of leadership, plus simplified shock and fire mechanics. Also included are individual samurai used to challenge opponents and collect the important severed heads. Ignore the challenge and lose face, or even be forced to commit seppuku on the spot.
Battles include the most unusual Okehazama, complete with burning castles, thunderstorms, and a historically victorious army out-numbered six to one; Anegawa; Kawanakajima; Mikata-ga-Hara; Nagashino, with the famous Takeda cavalry corps charging Oda's volley-firing musketeers; and the most famous battle to take place in Japan, Sekigahara. All the great leaders are there: Obu Nobunaga, Takeda Shingen, Uesugi Kenshin, and of course, Tokugawa Ieyasu.
TIME SCALE: 20 minutes per turn
MAP SCALE: 100 yards per hex
UNIT SCALE: 100 men per strength point; individual leaders and samurai
NUMBER OF PLAYERS: One to four
DESIGNERS: Mark Herman and Richard Berg
ART DIRECTOR/PACKAGE DESIGN: Rodger B. MacGowan
MAP ART: Mark Simonitch, Joe Youst (1996), Leland Myrick (2007)
COUNTER ART: Mark Simonitch, Rodger B. MacGowan, Mike Lemick
GAME RESEARCH: Masahiro Yamazaki