Designer: Brent Nosworthy
Publisher: Australian Design Group
From the rules:
"The goal of Rubout is to be the first player with $250,000 cash in hand. Players increase their wealth by moving their gangsters around the board and attempting to control the New York underworld of 1910 to 1931. As gangland Bosses, players build up gangs of gangsters (Bosses, Enforcers and Lieutenants) and small time hoodlums (goons) in order to extort money, wheel and deal and eliminate opposing gangsters and goons (collectively called gang members)."