Trade for people to build cities and trade for technology to build monuments.
Secretly collect evidence of imaginary voyages to impress the Adventurer's Club.
Collect guests for your ball while sabotaging your opponents in this card-based game.
Players race to empty their hands by matching cards before their opponent.
Learn important lessons about consent and communication as you date an alien.
Finally - an intelligent Werewolf game with lots of great roles - awoooooo!
Channel your inner lazy egg in this over-easy trick-taking game.