Create pairs and quartets for the lowest score in this golf-inspired game.
Unlikely super heros try and catch some menacing villains.
Trade for people to build cities and trade for technology to build monuments.
Secretly collect evidence of imaginary voyages to impress the Adventurer's Club.
Players race to empty their hands by matching cards before their opponent.
Learn important lessons about consent and communication as you date an alien.
Finally - an intelligent Werewolf game with lots of great roles - awoooooo!
Take sides in a messy bunny divorce, using wooden carrots as division favours.