6.9

Proteus (1983)

Rank: 14714
2 Players
30 Min
Age: --
Complexity: 3.67/5

Designer: Michael Waitsman

Artist: Kathy Jones

Publisher: Kadon Enterprises

From the Kadon website:

Michael's concept was to create a meta-game that allowed for rule-changing but had a fixed slate of rules, unlike the fluid game of Nomic. The rules on 9 wood tiles determine how the players may move their pieces, trade the tiles, or even win. A rule is activated when a player's piece enters a correspondingly shaped tile, and the previously active rule is turned off. A placement phase precedes the movement stage. Experienced players can sometimes win even before movement begins. The strategy is intense because long-range moves are not calculable. For two players, Ages 12 and up.

On Omni's list of best new games, 1983.


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