7.0

Operation: Maccabee (2010)

Eliminate nazis with twirled and launched dreidels to bring your nation honor.

Rank: 15726
1-4 Players
60 Min
Age: 8+
Complexity: 1.67/5

Designer: Flaster Siskin

Artist: Cliff Cramp

Publisher: FlasterVenture LLC

This game (the theme of which is viewed as controversial by some) combines elements of wargames, dexterity games and resource gathering games. While set somewhere Nazi-occupied in Europe at the end of World War II, the theme is not actually historical. Players take the role of factions associated with Allied Powers, each of which controls a team of commandos which have associated special powers in the game. Each player starts from a different starting position and then they race to reach concentration camps where they use a dreidel to knock over and kill Nazi guards and so free prisoners.

The dreidel is also used in lieu of a d4 to allot movement points at the start of the turn; the amount of points allotted by a given spin corresponds to the traditional value of a spin in the game Dreidel. Different types of terrain on the movement board (covered by a grid of hexagons) require different amount of movement points. Some spaces also involve either aid and resources to be gathered or German patrols to be avoided. When a player lands on a concentration camp, his commandos raid the camp and kill guards.

The box lid serves as a second board where figures representing guards are placed. A player who is raiding a concentration camp then uses the dreidel to knock over and kill guards. This leads to freeing prisoners from the camp.

The object of the game is to have freed the most prisoners when all concentration camps have been raided.

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