Simple but fun hex and counter wargame about WW2.
Designer: Frank Chadwick
Artist: Alan Emrich, Rodger B. MacGowan, Mark Simonitch
Publisher: GMT Games, RBM Studio, Victory Point Games
The Advance of Army Group South:
June - August, 1941
When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev.
Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German's superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line.
Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you're going to want to play again and again.
Published in C3i magazine #26.
Game Scale:
Game Turn: 1 - 2 weeks
Hex: 31 miles / 50 kilometers
Units: Corps to Army
Game Inventory:
One 11 x 17" full color map
One dual-side printed countersheet (40 1/2" game counters - 28)
One 6-page Objective Kiev foldout rules booklet
One single-side printed Play Aid card
Solitaire Playability: High
Complexity Level: Medium-Low
Players: 2 or more
Playing Time: 4-15