Z-Man Games Invites You to Save the Netherlands in Pandemic: Rising Tide, Then Relive the History of the World

Z-Man Games Invites You to Save the Netherlands in Pandemic: Rising Tide, Then Relive the History of the World
Board Game: Pandemic: Rising Tide
In a post earlier today, I mentioned the second edition of Kingsburg coming from Z-Man Games before the end of 2017. Turns out that's only one of many new releases on their schedule for the next three months.

• The highlight of the Z-Man Games release calendar might be Pandemic: Rising Tide, a new standalone Pandemic game from original designer Matt Leacock and Splotter Spellen's Jeroen Doumen. Let's learn something about the setting and gameplay:

Quote:
It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea, but this system is no longer enough.

In Pandemic: Rising Tide, it is your goal to avert tragedy by constructing four modern hydraulic structures in strategic locations that will help you defend the country from being reclaimed by the ocean. Storms are brewing and the seas are restless. It will take all your guile to control the flow of water long enough to usher in the future of the Netherlands. It's time to get to work.

Containing the water that threatens to consume the countryside is your greatest challenge. Water levels in a region are represented by cubes, and as the water containment systems currently in place begin to fail, more water cubes are added to the board. With water levels constantly on the rise, failure to maintain the containment system could quickly lead to water spilling across the board.

To successfully build the four hydraulic structures needed to win a game of Pandemic: Rising Tide, you must first learn to predict and manipulate the flow of water. Failing to maintain safe water levels throughout the country can bring you perilously close to failing your mission. Fortunately, water can be corralled by a strategically placed dike or slowed by pumping water out of a region. Correctly identifying and intervening in at-risk areas can get you one step closer to victory.
Why this game and this co-designer in this country? In 2016, Leacock partnered with Spanish designer Jesús Torres Castro for Pandemic: Iberia, a limited edition release set on the Iberian peninsula to coincide with the location and timing of the Pandemic Survival: World Championship in Barcelona. For 2017, the tournament has moved to the Netherlands, so Leacock and Doumen have created a "pandemic" that's more thematically appropriate for that country.

Board Game: History of the World
• The other big news from Z-Man HQ is the impending release of a new edition of History of the World from designers Gary Dicken, Steve Kendall, and Phil Kendall. These designers first published History of the World under their own Ragnar Brothers brand in 1991, with Avalon Hill subsequently picking up the game for editions in 1993 and 2001. Here's the summarized description of this new edition from Z-Man Games:

Quote:
Take a ride through humankind's history with History of the World, a game of conquest and cunning for three to six players. Expand your empire as you command mighty empires at the height of their power from the dawn of civilization to the twentieth century. Each game offers an epic experience as great minds work toward technological advances, ambitious leaders inspire their citizens, and unpredictable calamities occur while empires rise and fall.

This remastered edition of History of the World contains a beautifully illustrated board, revised rules to streamline the experience, and everything you need to etch your name in the annals of history.
Given the mention of "revised rules" in this "remastered edition", I've created a separate listing for this new release, figuring that we can merge them later should history turn out to be 98.3% the same no matter you look at it.

This cover art is glorious:


Board Game: History of the World


Board Game: My First Stone Age: The Card Game
• Z-Man Games also announced a late 2017 release for Marco Teubner's My First Stone Age: The Card Game, an English language version of what originating publisher Hans im Glück will release at SPIEL '17 in October as Stone Age Junior: Das Kartenspiel. This is a standalone expansion for the 2016 Kinderspiel des Jahres winner My First Stone Age — standalone expansions being the rage these days — and here's a barebones description of how it works:

Quote:
My First Stone Age: The Card Game is a card game version of My First Stone Age. The players try to fix their houses with three different resources. These resources are hidden in grass, and the players try to find them with Martin the mammoth. The first player who builds three houses wins.

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