Who Should We Eat? by newcomers Mike Harrison-Wood and Chris MacLennan is a 4-10 player semi-cooperative game due out in 2017 in which you're all trying to survive on a desert island while also being fully aware that you might have to resort to cannibalism at some point in order to both survive and keep yourself off the table. From the game description: "You know that not all of you will make it off the island, which means that only the strong will survive, but deep down you also feel something supernatural about this place — that the veil between the spirit world and this mortal existence is paper thin. If you succumb to the hunger and are forced to eat another survivor, you will be driven deeper into madness and awake to find a new, vengeful, ghostly presence intent on ensuring that you never, ever leave the island."
Time Barons is a fast-paced card game that pits two players in a struggle across the ages. "Freedom" is the operating word here! Each turn you can spend your actions however you see fit: to draw and play cards, gain followers, and advance your civilization through four distinct time periods: medieval, industrial, modern, and futuristic. Do you want to rush through the ages, hoping to obtain that technological edge, or punish such a folly with primitive weapons and fanatical attacks? Will you be relentless in your aggression or build an economic advantage? A variety of strategies are available to you at every turn.
The unique blend of actions, followers, and cards offers quick games where turns can be simple, like drawing three cards, or complex, involving every option available to you. And in the process, you'll find yourself doing things like putting a Plague on your opponent's Robotics Lab to slowly kill off the workers there, or attaching a Computer Network to a Church to automate the conversion of new followers. Or what about Martyring a follower you just sacrificed on your Temple so that you can draw a Doomsday Laser and fire it on the same turn? Whew!
Dungeon Hustle includes a few semi-cooperative elements. A character can help give a power to another character, for example, and is then rewarded for doing so. More importantly, you must all work together to stop monsters from escaping the dungeon. After a certain number of monsters escapes, the game ends, and whoever has the most victory points at that time wins.
Wartime features scenario-based play, with branching missions depending on the outcome of the previous mission. Configure your own units to fight in player-designed missions or mix up the unit configurations when playing the game's missions.