Welcome Viruses, Mutants, Monsters, and A Surprising Amount of Water in This Quartet of Post-Apocalyptic Games

Welcome Viruses, Mutants, Monsters, and A Surprising Amount of Water in This Quartet of Post-Apocalyptic Games
Board Game: Posthuman Saga
• I posted about a couple of games with post-apocalyptic settings the other day, but apparently we just need to make that a category of games in the BGG database as here's another one in the same vein, with Gordon Calleja's Posthuman Saga from Mighty Boards building on the world in his 2015 release Posthuman. Here's an overview of this July 2019 release:

Quote:
You are a survivor in a near-future Europe that has collapsed under the weight of its own political errors, in the wake of a bloody class-war fueled by genetic modifications. In Posthuman, you journeyed to the last bastion of organized human society in the area: The Fortress. A year down the line, you have become an active part of that society and honed the skills you need to fulfill your role there, but the mutants are gaining ground...

Posthuman Saga is a standalone survival game in the Posthuman universe. You play a seasoned member of the Fortress' militia, sent out beyond the defensive perimeter to explore and hopefully reconnect with outposts the Fortress has lost touch with, while searching for scavengable sites along the way. You have to forge across a crumbled land where resources are spare and mutants roam the ruined mansions and forests alike.

Like the initial Posthuman, this is a sandbox-style survival journey, but the game system in Posthuman Saga differs from that of the first game in the series. Players win by completing various objectives that suit different characters and playing styles. It has an emphasis on tactical choices on two levels: the journey expressed through an innovative modular tile map puzzle and the individual story and combat encounters. The latter are fast, card-based affairs involving tough choices with future consequences. Posthuman Saga boasts over one hundred, finely crafted story scenes with a simple, push-your-luck mechanism that supplements the emergent narrative afforded by the game. Mutation is a way of life in the Posthuman world, and it can have its advantages, but it can easily get out of control...
Board Game: Plague Inc.: Armageddon
• And here's yet another one, with James Vaughn of Ndemic Creations funding Plague Inc.: Armageddon, an expansion for Plague Inc.: The Board Game, on Kickstarter (KS link) ahead of release in November 2019. A short description from the designer: "Get ready to laugh as global vaccination rates drop, cry as your friend evolves a particularly lethal strain of athlete's foot, and cheer as your bioweapon devastates entire continents in a single turn." Yes, that fits the post-apoc category nicely.

• U.S. publisher APE Games has posted a teaser about a deck-building war game from Kevin G. Nunn set in Europe two hundred years in the future titled Dealers in Hope. In its introductory post, APE Games explains how it moved the game's setting from the Napoleonic era to the future, with the setting being "Europe at war after sea levels rose, resulting in reduced land mass and insufficient resources".

By using GlobalFloodMap.org, APE Games was able to determine how high the water should be to create a properly pinched map.

Constantine Kevorque's MonstroCity, which is coming from Vesuvius Media in Q4 2019 and which is based on the MonstroCity: Rampage! app, doesn't quite qualify as a post-apocalyptic game, but I'm including it in this post since players get to be the apocalypse, as it were.

Quote:
In this co-operative game, which can also be played solitaire, you and other players each control a monster. With this monster squad, you must destroy the city in a quest to find the evil genius Dr. Spotnik. In more detail:

The game is played in a series of five rounds that each last two minutes. During the round, each player simultaneously rolls four dice and resolves them quickly to activate their monsters' abilities. Keep moving through the city destroying buildings, while defending against the city's turrets and Dr. Spotnik's obstacles: tanks, helicopters, road blocks, etc. Depending on how well you perform and whether you manage to reach certain milestones, you gather victory stars, and you need three such stars to win.
Board Game: MonstroCity

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