Seriously, you think that Spiel or Gen Con are big — and they are, relative to local cons — but then you attend something like this and are blown away because not only does this fair feature games of all types, but also every variety of toy that you can imagine. Think Spiel, but with all twelve halls being open in the Messe and all of them being 2-5 times larger than they currently are and some of them having two floors, and you'll start to get a feel for how large this fair is.
In terms of numbers, Spielwarenmesse featured 2,857 exhibitors and approximately 72,000 visitors, with those visitors being buyers, retailers, distributors and media. Spiel, Gen Con and Cannes double that number, true, but those attendees are mostly individual players and buyers; folks at Spielwarenmesse determine what shows up in stores over the next twelve months, thereby affecting what's introduced to hundreds of thousands, if not millions, of people. The videos below and those to come over the next 1-2 weeks are my tiny contribution to this effort, with thanks as always to cameraperson John Knoerzer for lots of effort behind the scenes.
We'll start the video coverage with a look at Pandemic: State of Emergency, a multi-module expansion for Pandemic from Matt Leacock and Tom Lehmann that Z-Man Games plans to release in the U.S. on March 9, 2015:
• Another highly anticipated expansion coming from Z-Man Games is Merchants & Marauders: Seas of Glory from designer Christian Marcussen, and after looking over this video, someone might want to rewrite the description on the BGG game page to cover all of the material mentioned on it. Just sayin'...
• At Spiel 2014 I was able to conduct a long-ish interview with designer Shadi Torbey about the second edition of Onirim, following which he presented off-camera an overview of the next title in the larger Oniverse series: Sylvion, which is a tower defense game of sorts with you using plants to fight off, no, not zombies, but fire creatures, which makes far more sense.
• Wilfried Fort's Targets from Blackrock Editions is a straightforward dice-flicking game, with players needing to land on the aforementioned targets — in addition to one-upping anyone else already there — in order to collect them. I keep thinking that I should have seen a game like this previously given how simple it is, but nothing is coming to mind, which is a good thing for Blackrock, I suppose. What say you? Any suggestions that I'm overlooking?
• Blackrock Editions' Piratoons from designers Olivier Grégoire and Thibaut Quintens challenges players to build a bigger boat than the dinky tub with which they start in order to impress those who are impressed by such things, people such as me as I like big boats and I cannot lie.
Please forgive me.