With that many games to tackle, the pace needed to be brisk, but when Simon hit Kuro's The Ravens of Thri Sahashri, originally self-published through Kuro's Manifest Destiny and a game that he clearly is infatuated with, he couldn't help himself and gushed over the game for three times the length of anything else covered in the block.
• Seiji Kanai of Love Letter fame released a new team game at Spiel 2014: Secret Moon, with players split between the Princess team that wants to stay hidden for three rounds in the game and the Minister team that wants to hunt them out.
• I've played Shinpei Sato's Onitama a half-dozen times and as I noted in a video on BGG News, I think it's a fantastically designed two-player abstract strategy that offers a lot in a short playing time. I know of at least one party in the U.S. that really wants to bring this title to the U.S. market; we'll see whether or not that happens in the months ahead...
• Hisashi Hayashi's Rolling Japan from his own OKAZU Brand is a quick-playing dice-based game in which you're trying to fill in as much of Japan as possible with the numbers rolled, and as long as you have enough writing devices on hand, you can play with any number of people at the same time.
• Akihisa Okui introduced One Night Werewolf in 2012, then Ted Alspach licensed the game, repackaged it, and released his own expansion for it — and now Okui is back with his own twist on the game: One Night Werewolf: Super Powers, which keeps the gameplay focused on werewolves trying not to be found and killed by those pesky humans in the game, but now each player has a special power that adds new twists to gameplay.