• Coup designer Rikki Tahta of La Mame Games has brought back that game's character-based action system for another go in Coup: Guatemala 1954, which is based on an actual coup led by the United States against Guatemala and which has players choose five characters each game from a set of 25 in order to customize the options available.
• Tahta and La Mame also had the 2- to 4-player "capture the castle" (or the most land and gold) game Melee, and I got to overhear Tahta and his dad arguing (somewhat humorously) over whether Melee might be appealing for a ten-year-old girl. (For the record, dad said "Yes, absolutely" and son said "You're crazy".)
• I wish that I had something concrete to say about the pick-up-and-deliver game Spike from designer Stephen Glenn and publisher R&R games, but at the two conventions I attended early in 2014 where an R&R representative was available, the game was either already being played, not on hand when I was present, or not available due to being between prototypes while the production factory worked on the pieces. Thus, I have only this video and the personal knowledge that Stephen is a peach.
• R&R Games' Spellcaster from designers Aaron Weissblum and Norman Woods was yet another title that struck me the right way from the short description — card-based combat with spells/special powers on the cards that confront players with various directions of attack during play — but which I failed to check out in detail during Spiel. Just not enough time to see everything, and if a game was coming out in the U.S., then it fell to the second tier of attention-grabbing given that I'd have easier access to it later. Will I ever see it? I'd like to think so, but it's hard to guarantee anything when you have the prospect of testing dozens of new games over the next two months with the 2015 crop getting set to move onto the track...