Videos from Gen Con 2014: Golem Arcana, Panamax, Diamonds, Among the Stars & Space Cadets: Dice Duel – Die Fighter

Videos from Gen Con 2014: Golem Arcana, Panamax, Diamonds, Among the Stars & Space Cadets: Dice Duel – Die Fighter
Board Game: Golem Arcana
• One of the most anticipated releases of Gen Con 2014 was Harebrained Schemes' Golem Arcana, a digitally enhanced miniatures board game, and the publisher didn't disappoint in terms of showcasing its game in Indianapolis, devoting a lot of floor space for game demos:

From gallery of W Eric Martin

In the BGG booth, Jordan Weisman — founder of Harebrained Schemes and executive producer/co-designer of Golem Arcana — gave an overview of the digital system as well as the gameplay:




Board Game: Panamax
• Another highly anticipated release — well, advance release — was Panamax from designers Gil d'Orey, Nuno Bizarro Sentieiro and Paulo Soledade, with U.S. publisher Stronghold Games airshipping 120 copies in time for Gen Con 2014 ahead of the game's release in the U.S. in September. The only copy remaining in the Stronghold booth at the time of this demo in the BGG booth was being used, so Stronghold's Stephen Buonocore mimed the game's action for a few minutes:




Board Game: Among the Stars
• Another sell-out for Stronghold Games at Gen Con 2014 was Vangelis Bagiartakis' Among the Stars, which Stronghold is bringing to North America following two years of European circulation of the title through Artipia Games. (Artipia, by the way, plans to have a space at Gen Con 2015.) Buonocore mimes once again due to his last copy of the game having been borrowed by Konstantinos from Artipia. Such is convention life...




Board Game: Space Cadets: Dice Duel – Die Fighter
Space Cadets: Dice Duel – Die Fighter co-designer Geoff Engelstein explains the multiple parts of this modular expansion for Space Cadets: Dice Duel:




Board Game: Diamonds: Second Edition
• A third sell-out for Stronghold Games at Gen Con 2014 was Mike Fitzgerald's Diamonds, a trick-taking card game that's more about the special actions enabled by the cards than about the tricks themselves. Well, sort of...

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