Venture into the Galaxy with ISS Vanguard, Galactic Era, Sidereal Confluence, and Space Empires: All Good Things

Venture into the Galaxy with ISS Vanguard, Galactic Era, Sidereal Confluence, and Space Empires: All Good Things
I'm sure many of us have a game (or several) on our shelves that we just can't wait to play when it's safer for larger group gatherings. For me, one of those games is Twilight Imperium, which for some reason just plopped onto my radar recently and has really resonated with me. After reading the rules and watching an obsessive decent amount of videos, I'm beyond pumped to play my first game. My TI4 hypeness has shifted me into a major sci-fi and space board gaming mood lately, so I'm sharing some related releases that sound pretty, pretty, pretty, pretty good (my Larry David voice).

Board Game: ISS Vanguard
ISS Vanguard is the big new sci-fi, co-op, campaign game from Awaken Realms, which has gotten a ton of buzz lately since Awaken Realms decided to bypass Kickstarter and launch ISS Vanguard using GameFound as a new crowdfunding platform. After checking out the first game to be crowdfunded on GameFound (ISS Vanguard GF link), I'm already loving how much easier it is to navigate the entire project because of the menu on the left side of the screen — what a concept! It's funny how such a minor thing can be such a huge improvement.

But let's shift the spotlight to the game itself. ISS Vanguard is designed by a talented blend of Awaken Realms designers — Michał Oracz, Paweł Samborski, Krzysztof Piskorski, and Marcin Świerkot — who were also involved in their previous hits Tainted Grail, This War of Mine: The Board Game, and the most recent sensation, Etherfields.

Here's what you can expect gameplaywise from ISS Vanguard:
Quote:
ISS Vanguard is a 1-4 player co-operative, campaign board game that will bring players into an epic sci-fi adventure as they play as four sections — security, recon, science, engineering — onboard the first human ship with the possibility to reach outer space.

The campaign introduces the unique story written by Krzysztof Piskorski (Tainted Grail), which is full of hard player choices, twists, and branching storylines.

Gameplay is divided into two main stages: Ship phase, and landing on planets. During the ship phase, players manage their ship (a binder with printed sleeves) where every section has to make gameplay decisions.

Board Game: ISS Vanguard
Prototype photo from the publisher

Then, you prepare your crew for landing on the next planet in search of answers to humanity's biggest questions. Together you pick a lander and customize it with modules, then each section chooses a crew member to take on a mission (with more experienced crew members having better ranks ), deck-builds a skills deck, takes equipment, and choose dice for their character.

The game comes with more than one hundred crew members, each with unique characteristics.

During all phases of the game, players will be directed to a log-book that consists of story encounters, often written in the form of action-packed dialogues between the characters.
Board Game Publisher: GMT Games
Board Game: Space Empires 4X
• As a result of my recent sci-fi game kick, I picked up Jim Krohn's sci-fi 4X classic Space Empires: 4x from GMT Games, along with the Close Encounters and Replicators expansions. Even though I haven't even played the base game yet, I've done my research and already know I'm eXcited to eXplore and eXperience all of the eXtradordinary Space Empires content that eXists (5X!).

So I was pretty stoked to read about the upcoming third and final Space Empires expansion, All Good Things, which was announced in GMT's November 2020 monthly update newsletter as a new P500 (pre-order) addition:
Quote:
All Good Things, the last expansion for Space Empires: 4X, provides:

Master Rule Book and Scenario Books: Since this is the last expansion and completes the system, it will come with a Master Rule Book that encompasses all the goodness in all the expansions. Likewise, it will include two Master Scenario Books: one for solo/co-op, and one for competitive play.

Two new, alternate empires: Similar to existing empires, but different, with fighters that don't need carriers. If the original game had fighters that were like TIE Fighters, these are more like X-Wing. They don't have boarding ships or Titans, but have a new class of ships. The other ships have slightly different stats/costs.

Variable, but balanced home systems: Everyone has the same home system for balance reasons. However, knowing what you are going to find is something that has always bothered many people. This will fix that.

Scenario cards: About thirty total, and one or two could be flipped to change the overall galaxy conditions for the game. A couple of these are from the scenario book, but most are new.

Board Game: Space Empires: All Good Things

Missions: Missions are resource cards that can't be just played, but require a player to complete something on the map to gain a larger benefit. Think of the plot of a simple Trek episode.

Deep space planetary attributes: The NPA planets in deep space will now have a bit of personality. Some will be harder or easier to take. Some will really be worth fighting over.

Crew cards: Not everyone will always want to play with these, but they will bring even more personality into the game.

Facilities game: Two new facilities are added. This will really complete the facilities game.

Everything else: Extra cards of every type, Starbases, Defense Satellites, Cyber Armor, New Terrain, more terrain to support larger scenarios (more terrain is needed anyway to support larger scenarios so new terrain types are also included).
Space Empires:4x is at the top of my holiday gaming menu, and I already can't wait to dig into it and all its expansions!

Board Game Publisher: WizKids (I)
• Back in an April 2020 post, I mentioned the new Remastered edition of TauCeti Deichmann's Sidereal Confluence, a sci-fi trading and negotiation game with asymmetrical alien races from WizKids.

I've since received a copy of it from WizKids, and it looks stunning! I'm really itching to play, and while realistically I won't be able to optimally play it anytime soon, that didn't hold me back from punching it, organizing it, and checking out the rules and components. I am impressed with the changes I've seen so far, so I wanted to share some photos to showcase a few of the new and improved components.

From gallery of candidrum
Beautiful new box cover art by Kwanchai Moriya

The card and tile layout was revamped with clearer iconography and color schemes.

From gallery of candidrum
First edition (left), Remastered edition (right)

From gallery of candidrum
First edition (left), Remastered edition (right)

From gallery of candidrum
First edition (left), Remastered edition (right)

From gallery of candidrum
First edition (left), Remastered edition (right)

The resources were updated so that it's easier to differentiate between the different sized cubes. I'm sure some folks may prefer wooden cubes over plastic ones, but the plastic ones in the Remastered edition are actually pretty legit. They look and feel great in my hands, though I am tempted to eat the translucent ones...and most importantly, it is indeed much easier to differentiate between the large and small cubes.

From gallery of candidrum
First edition resources
[center]
From gallery of candidrum
Remastered edition resources
[center]
From gallery of candidrum
Large and small gray cubes — first edition (left), Remastered edition (right)

The different ship tokens for each faction were replaced with common ship tokens to avoid unnecessary confusion.

From gallery of candidrum
First edition ship tokens

From gallery of candidrum
Remastered edition ship tokens

The Remastered edition also includes a nice insert tray to keep everything organized and minimize set-up and tear-down time.

From gallery of candidrum

Between the rulebook and teaching aid improvements and the significantly improved card iconography and resources, I can definitely see how this Remastered edition of Sidereal Confluence will create a much better, more enjoyable overall gaming experience for new players and experienced ones.

Board Game Publisher: Seajay Games
Galactic Era is a new, heavy, 4x space game to be released in 2021 from designer Channing Jones and his publishing company Seajay Games. Galactic Era introduces some innovative mechanisms, has ton of replay value packed in, and plays in three hours with 1-6 players. Sounds like a recipe for fun to me! In more detail from the publisher:
Quote:
Galactic Era is an epic space strategy board game with a focus on exploration, expansion and combat.

The most innovative feature of the game is that you can choose to play as the "dark" or the "light" side with the appropriate consequences. You can switch your alignment during the game though, too.

The amount of luck involved in this game is very low. Combat is deterministic with hidden information (no dice are used).

Board Game: Galactic Era

Further features:

----• Many paths to victory, from peaceful to warlike.
----• Alignment determines how you can interact with other players: "Light" (STO) factions can ally with advanced civilizations encountered but may not interfere with primitive civilizations, are peaceful towards other STO players, are peaceful with STS players unless attacked first. "Darkness" (STS) factions can be as peaceful to aggressive as they wish, and are able to subjugate primitive planets.
----• Develop your civilization in across five different technology fields: Military, Spirituality, Propulsion, Robotics and Genetics. Those who are committed a single area of specialty are rewarded with epic powers, at the highest level.
----• Cooperate with other players by trading technologies.
----• Choose from fifteen unique factions, each with a unique power, sometimes even two (one for each alignment).
----• Fog of war creates uncertainty by hiding fleets with their tactical options and advantages. Fleets have advantages over others in a Rock-Paper-Scissors fashion.
----• Secret objectives give each player a surprise power, while encouraging different avenues of play.
----• Highly variable game setup that influences objectives.
----• A detailed and rich background story, based on testimony from secret space program whistle-blowers, UFO/ET witness accounts and channeled material.

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