• Factions: Battlegrounds is the first game project for designer Peter Ferry and artist Jason Crayton, and it has a Summoner Wars vibe in the set-up and movement of units, albeit with no random elements. Here's an overview of this 2-4 player game that's funding through Dec. 10, 2020 (KS link) ahead of a planned Q2 2021 release:
In more detail, to set up choose one of the six factions in the game; each faction has twelve unique units and five "home terrain" cards that work well with your units. Players then take turns building the battleground by placing one terrain card at a time into the 3x3 grid, each terrain card is divided into a 2x2 grid, so the entire grid of play is 6x6. Whoever places terrain first has an advantage since they have more home terrain than other players, while players who go later during set up determine the location of resource centers on the battleground or recruit their starting units last so that they can respond to the choices of opponents. Units cost 1-5 gold, and each player can spend up to 10 gold on starting units, keeping anything unspent.
During a round, all units have the chance to move, with the highest-ranked units moving first and with ties being broken in favor of whoever has the most captains, followed by whoever has the most units. Each unit has a movement, attack, and health value, along with an indication of whether it generates gold or mana and (possibly) a spell that it can cast. After moving a unit, you can attack with it, whether melee or ranged as indicated on the card. If you defeat an enemy unit, you can points equal to its cost in gold, so while expensive units tend to be the most powerful, they also provide an opponent with their biggest target for points.
Prior to activating a unit on your turn, you can pay gold to recruit new units, and those units will slip into rank order for the turn, possibly allowing you to put a high-ranking unit into play directly and giving an opponent someone on the battleground that they didn't expect.
Once all the units have moved, players collect resources for units that gain them automatically and for units located on resource centers. Rounds continue until someone has collected 25 points of captured units, at which point they win immediately.
Factions: Battlegrounds is centered on inclusion and diversity, incorporating mythology from all over the world and representing traditionally European-based fantasy elements with underrepresented cultural elements.
Each round, you receive action points to spend on recruiting characters, buying additional resource or character cards, battling other players, and traveling the game board. Compound V facilitates most aspects of the game, and characters must be paid and defeated in combat to successfully recruit them. Missions are completed throughout to earn money, blackmail, and additional resources in an effort to build a team strong enough to take down Homelander.
In Città-Stato, you represent a maritime republic with unique characteristics, and you must make it stand out by gaining greater commercial, war, and political prestige, while also striving to develop and maintain Republican values. A great score alone might not be enough to win if you can't preserve the Republican nature!
The mechanism at the core of the game is bag building: You can acquire cubes and place them in your bag. Each round, you draw several cubes, and depending on their number and color, they will enable different actions. The game lasts seven rounds, and each round players may keep playing actions until everyone has passed. Action cards increase the choices available, and players may discover many interesting combos if they have planned well!
Your goal in the game is to score 8 points, and you score by shooting the sushi puck into the opponent's goal with your chopstick.
To start at the beginning of the game or after the sushi has gone out of play or after a score, each player must "address" the sushi by placing the tip of their chopstick against it. This signals to the other player that you're ready. You then start flicking the sushi around, attempting to shoot it through the opponent's lower goal for 1 point or somehow get it into the air so that it lands in the opponent's upper goal, in which case you score 3 points.
Whoever is scored upon can swap the sushi puck as the game includes three of them: a cylindrical one, a cubic one, and a longish triangular pyramid-ish one.
Birnbaum's Kickstarter campaign (link) also includes a new edition of his 2010 release Cubiko Word, which combines a dexterity game and a word-building game as you must bounce a ball into a grid in order to place a letter cube in that space, ideally spelling out a target word before anyone else can do so.