Use Words to Fight Ghosts, and Avoid Falling Prey to The Thing

Use Words to Fight Ghosts, and Avoid Falling Prey to The Thing
Board Game Publisher: Pendragon Game Studio
• Italian publisher Pendragon Game Studio is running a Kickstarter campaign (link) to fund publication of The Thing: The Boardgame, this being a Giuseppe Cicero and Andrea Crespi design for 1-8 players that attempts to recreate the feeling of desperation and paranoia from the 1982 film.

Ares Games has signed on to distribute the English-language retail release of this title, which is due to reach backers in December 2021. Here's a short take on the game:
Quote:
The Thing is a game that mixes different mechanisms to create an experience that is as faithful as possible to that of the original film. It is a "hidden role" game, in which one player is initially the Thing and the others players are humans. The purpose of the Thing is to infect others, to prevent the survivors from escaping from the base (which can happen three different ways), or to try to escape with them by behaving as a human.

Board Game: The Thing: The Boardgame

In addition to these elements, players also have to manage Outpost 31. On the map are the same rooms as seen in the film, and each of these rooms allows players to perform a different action. Human players have to feed themselves and keep the boiler and the generator on to avoid being in the cold and dark. The Thing will try to sabotage these places to make life difficult for humans...or not, trying to camouflage itself among the humans and infect them when the perfect opportunity presents itself.
Clearly things must work differently in the solo game unless the creature is simply wandering around the outpost finding things to occupy its time.

Board Game Publisher: Nürnberger-Spielkarten-Verlag
• German publisher NSV has announced two new releases for October 2020, with one of them being yet another expansion for Steffen Benndorf's Qwixx. I'm somewhat amazed that more expansions are even possible given how simple the game is and what's been done to date, but perhaps this is just another indication of how much is possible within the world of game design and within the world itself. Think of all that exists based on the combinations of 118 elements! Amazing!

In any case, here's an overview of Qwixx: Bonus, co-designed with NSV's Reinhard Staupe:
Quote:
On one of the scorepads, the score sheet now includes twelve boxed spaces, with three boxes in each of the colored rows. Additionally, a row of twelve colored boxes lies below the colored rows. Whenever you cross off a boxed space, you cross off the next colored box in the row (e.g., a red box), then cross off the leftmost space of that color that you can legally mark off. This might cause a chain reaction, and it might cause you to complete a second row, which would then end the game.

Board Game: Qwixx: Bonus

On the other scorepad, ten spaces among the colored rows are marked with bonus boxes, with two each of five bonuses. When you mark off the second box of a particular bonus, you receive a special reward, such as crossing off the next two spaces of your row with the fewest marks, crossing off the next space of each active color, or doubling the score of your least valuable row at the end of the game.
Board Game: Spukstaben
• The other NSV title comes from Moritz Dressler, who designed the four titles in the publisher's "minnys" line that debuted in 2020: Hamstern, Honeymoon, Volle Weide, and Wolle.

Spukstaben is a co-operative word game for 1-4 players, and due to the use of letter cards, the game contains only German rules for now, although I can imagine an English version (and versions in other languages) being possible down the road. Here's how the game works:
Quote:
In the game, the players work at an old-school letterpress printshop where hordes of little ghosts appear at night to steal their precious type blocks. These ghosts are called "Spukstaben", a portmanteau of the German words "Spuk" (a spooky commotion) and "Buchstaben" (letters). The players have to come up with words to defeat the ghosts and save their letters. The more type blocks they save, the more points they score at the end of the game.

Board Game: Spukstaben

The game is played over ten rounds during which new Spukstaben appear with stolen type blocks, then move towards the exit of the printshop — although some ghosts will jump towards the door immediately. Whenever a Spukstabe enters the game, its level of spook-energy is set with a ghost stone based on the number of players.

During each round, the players have one minute to separately come up with one word each that contains as many of the stolen letters as possible. These letters then hit the ghosts and reduce their spook-energy by one. However, each letter of a word can hit only one ghost and each word can hit a ghost only once, so the players have to work together to defeat the Spukstaben.
At the end of a round, ghosts in the door column leave, while every other ghost moves to the right one space. Some ghosts move to the right 1-3 columns as soon as they appear, while others will bring a friend with them and still others are resistant to "word attacks" longer than six letters.

During the one-minute round, you can give one clue to other players as to what you might be writing, such as saying "All the letters are in the table column", as duplicate words will attack ghosts only once, so you wish to be unique. Additionally, players must use the most simple form of a word, so they can't chain words together as "Siebentausendzweihundertvierundfünfzig" in order to smash all the ghosts on the board. Finally, you have only ten ghost stones with which to mark the level of ghosts, so if a ghost would enter and you can't mark, that ghost escapes immediately!

Board Game Publisher: Capstone Games
• In a newsletter detailing the production status of its late 2020 releases and reprints of existing games, U.S. publisher Capstone Games included this teaser in a "new games on the horizon" section:
Quote:
—Freshly brewed coffee never tasted so good
—Travel the road with Uwe Rosenberg
—A 2-player card-driven expandable game system
—Iron Rail #3: Iberian Gauge
—A new take on the train game genre
and so much more!
I had covered Iberian Gauge in August 2020, but the other titles are a mystery to me at the moment...

Related

Earn Fame & Fortune, Explore Islands, & Build More Pyramids with Dice Workers

Earn Fame & Fortune, Explore Islands, & Build More Pyramids with Dice Workers

Oct 02, 2020

The Voyages of Marco Polo was the first dice worker placement game I played, about three months down my "new gamer" rabbit hole. While it's definitely not the first of its kind, it was new to me...

G.I. Joe, Transformers, and My Little Pony for The Last of Us

G.I. Joe, Transformers, and My Little Pony for The Last of Us

Oct 01, 2020

• Following the release of Bloodborne: The Card Game in 2016 and God of War: The Card Game in 2019, CMON Limited has announced a new title resulting from its partnership with Sony Interactive...

More Words, Concepts, and Great Old Ones for Your Table

More Words, Concepts, and Great Old Ones for Your Table

Sep 30, 2020

• Belgian publisher Repos Production will release Just One: Neue Begriffe in September 2020, with this expansion for the 2019 Spiel des Jahres winning Just One coming packed with more than five...

Designer Diary: The Grand Carnival, or From Museums to Midways

Designer Diary: The Grand Carnival, or From Museums to Midways

Sep 29, 2020

The Grand Carnival has been in some form of design since 2016 and has finally been published. From a sketch in a notebook to a full-fledged board game, The Grand Carnival lurched from stage to...

Prepare to Dance Through Grand Austria Hotel

Prepare to Dance Through Grand Austria Hotel

Sep 28, 2020

German publisher Lookout Games is preparing to launch its first Kickstarter campaign (preview page) on October 22, 2020 — the day that SPIEL.digital opens — with the featured game being Grand...

ads