Here's an overview of this 3-6 player game:
In more detail, each turn players select a food card from their hand. All players reveal their cards simultaneously and either begin a combo plate or add to their already existing one. A player's combo plate must consist of all the same or all different food cards. If a card is played that cannot be added, then the combo plate is discarded without scoring it.
When any two players play the same food card, all players attempt to grab a condiment card. Will you get Nuclear Hot Sauce to enhance your plate, make your opponents fill up on Chips & Dip, or unleash the Dreaded Monstrous Chalupacabra? There is always one fewer condiment cards on the table than the number of players. These cards allow for greater scoring, opponent bashing, and multiple scoring options. Players then score any combo plates they wish, then pass their hand to the player on their left. This draft-and-play continues until the hands run out. Play as many rounds as you wish, then the player with the highest score wins!
This 1-4 player design hit the market in Q4 2021, so you might have to re-heat it prior to playing:
Each turn in Chai Garam, players take one mandatory action, either selecting up to three ingredients from the display (tea leaves, additives, water, milk, godown power cards, etc.) or serving their cooked tea to the grid of customers in the central board and collecting money.
Additionally as free actions, players need to cook tea, compete for goals to improve their star ratings, attract customers to their own shops, or play a "Chai Garam" card to take a double action! The game continues until a special "evening" customer triggers the end of play or any player achieves five stars. At that point, whoever has the highest value from money as well as stars wins.
This 2-4 player was first released in the fruit-free form of Switch 16 in 2001, but now it's been made palatable for consumption:
Each player starts with slices numbered 1-16. On a turn, you roll 3-5 dice (depending on your current top slice) and the chance die. After your roll, if any single die or the sum of any number of dice matches your top slice, you remove it; keep removing slices as long as the numbers add up. If, for example, you rolled 1, 2, 5 at the start of the game, you could remove the 1, 2 & 3 slices. You now either end your turn or roll again. If you roll again and fail to remove a slice, you must place slice cards back on your deck as a penalty.
The chance die may give you the opportunity to swap decks with another player — or force you to swap with whoever has the largest deck! Alternatively, you might gain the Nope! token and use it to block a deck, whether to keep an opponent from removing cards from it or to protect your deck from being stolen.
Countalope can also be played as a multi-round game, with players scoring 1 point per card removed, with a game ending when someone has 16 points. Whoever reaches 100 points first wins.