One topic I'd like to explore more in the future is the limited shelf life of games, which we touched on in this show following a distributor's comment that I saw. That comment mentioned that a game has a retail shelf life in the U.S. of only a few weeks — unless the game is great, in which case the game might last two or three months.
The problem, of course, is that you often can't determine a game's greatness within such a limited time because the potential audience for it is unlikely to descend on the game store within that short window, play it, then spread awareness of the game to others before it's already been moved out of a distributor's catalog. Publishers have a tough job of spreading awareness of their game releases, and beyond that continuing to spread awareness of a design instead of simply dropping it in favor of next month's release. You're not going to develop evergreen titles in your catalog if you don't give them a chance to plant roots.
00:20 Opening and intros
00:55 Tickets! Get your tickets for BGG.CON!
02:52 2018 Golden Geek Award winners
06:59 What Have You Been Playing?
Doppelt so Clever - Wolfgang Warsch - Schmidt Spiele, Stonghold Games
08:42 Subtext - Wolfgang Warsch - Edition Spielwiese, Stronghold Games
12:53 Museum - Eric Dubus, Olivier Melison - Holy Grail Games & Luma Games
18:02 Two Stacks - Edward Doreau - (Self-Published)
21:24 Sorcerer - Peter Scholtz - White Wizard Games
26:50 Board Game News:
Ticket to Ride London - Alan R. Moon - Days of Wonder
28:18 Abomination: The Heir of Frankenstein - Dan Blanchett - Plaid Hat Games
29:22 Sarah’s Vision - Anthony Howgego - Baloise Group
31:23 The limited shelf life of games
35:07 Kickstarter News:
Blood on the Clocktower - Steven Medway - The Pandemonium Institute
37:38 Fuji Koro - Jerome Demeyere - Game Brewer
38:18 Cheapass Games in Black & White
40:11 Goodbyes