The Art of Maciej Rebisz – A Designer's Appreciation

The Art of Maciej Rebisz – A Designer's Appreciation
Board Game: Core Worlds
Flashback to the spring of 2011 – Stronghold Games was looking for artists for my new science fiction deck-building game, Core Worlds. Discussions ensued about where to find these artists, and whether or not there would be enough time to create the 126 original images required to launch the game in time for a Spiel 2011 release that October. The task seemed truly daunting.

My brother Jim – game artist C. James Parks – frequented the world-famous Deviant Art website and had done us the favor of compiling a list of about fifty different artists whose styles matched the sort of edgy, dark, and dramatic mood that we were trying to achieve in the game. And so Stephen Buonocore of Stronghold set about emailing these artists to see whether there was any interest in allowing us to use some of their existing, non-licensed pieces for the set.

Board Game: Core Worlds: Galactic Orders

Civil War
Art: Maciej Rebisz

The good news was that we received a lot of nice responses, and several artists allowed us to use some incredible pieces for the game. The bad news is that this covered only about two dozen of our illustrations. We still needed over a hundred images to finish the set.

Then along comes Polish sci-fi artist, Maciej Rebisz.

"Yes, I will do it," he responds in an email.

To which Stephen replies, "You will let us use some of your pieces?"

"No, I will do the set. The whole set."

Board Game: Core Worlds: Galactic Orders

Empress Elona
Art: Maciej Rebisz

And thus were we introduced to the wonderful work of this incredible artist. Mac is a self-taught artist who's been drawing and designing since before he could walk. He's been featured many times in online artist networks, websites, and printed publications (deviantART, Shadowness, Expose 8, Advanced Photoshop, 2DArtist). He's painted covers for several science fiction novels and stories, including The Exiles of the New World by Conor P. Dempsey, Red Serpent: The Falsifier and Red Serpent: The Prophet's Secrets by Delson Armstrong, Chasing Vegas by Tad Vezner, and other works awaiting release.

Maciej (or "Mac") set about creating initial samples for the Core Worlds base game – Superior Engineering, Troop Transport, and Recovery Mission – which blew us away. Mac then started painting one image at a time, designing amazing starships, vehicles, and planets until he had filled our galactic space with more than one hundred original pieces of art. Supplemented by several pieces from other artists, the Core Worlds universe now had its own look and feel, an inspired look which helped distinguish it from other games in the genre. One of the things that struck us the most about Mac's work was his use of color, how he could evoke a sense of mood and tell a story with each subtle brushstroke.

Board Game: Core Worlds: Galactic Orders

Raven (Core World)
Art: Maciej Rebisz

Board Game: Core Worlds: Galactic Orders
As so, as work commenced on the Core Worlds expansion in 2012, Mac returned to us again wholeheartedly – you can see some of his pieces for the Galactic Orders expansion throughout this article – agreeing to create half the images for the set. For the other half, we assembled a new team from the ranks of Deviant Art, all of whom took the time to study Mac's art from the base game so that they could continue the same tone and overall feel for the expansion.

We are thrilled to have found Mac, and we hope he will continue to work on the Core Worlds universe throughout the years to come!

Andrew Parks

Board Game: Core Worlds: Galactic Orders

The Argo
Art: Maciej Rebisz

Maciej Rebisz is currently studying architectural design and is also working on an artbook project and a series of exhibitions. You can visit his websites at maciejrebisz.com and at Deviant Art, where we found him!

Related

Brief Interviews with the 2012 Spiel/Kennerspiel des Jahres Winners

Brief Interviews with the 2012 Spiel/Kennerspiel des Jahres Winners

Jul 11, 2012

BGG's Chad Krizan (aka chaddyboy_2000) was in Berlin, Germany on Monday, July 9 when the 2012 Spiel des Jahres – Donald X. Vaccarino's Kingdom Builder from Queen Games – and the Kennerspiel...

Designer Diary: Go Designer, Go!, or How to Retheme Your Way to Publication

Designer Diary: Go Designer, Go!, or How to Retheme Your Way to Publication

Jul 10, 2012

It all started back in high school with my final project for English class, which in fact I never turned in. The first game I ever designed was "The Great Green Gorf", a silly maze-building game...

Crowdfunding Round-up: Backstabbing, Sheepherding & A Double Dose of Firefighting

Crowdfunding Round-up: Backstabbing, Sheepherding & A Double Dose of Firefighting

Jul 09, 2012

 • Gryphon Games has launched a Kickstarter project for a reprint of Sid Sackson's I'm the Boss!, this being one of the games that Gryphon acquired the license to when it bought Face2Face...

Kingdom Builder Wins the 2012 Spiel des Jahres; Village Takes Kennerspiel des Jahres

Kingdom Builder Wins the 2012 Spiel des Jahres; Village Takes Kennerspiel des Jahres

Jul 09, 2012

Donald X. Vaccarino's Kingdom Builder from Queen Games has won the 2012 Spiel des Jahres award, Germany's "game of the year" award, while the Kennerspiel des Jahres has gone to Inka and Markus...

Links: Gen Con 2012 Exhibitors Revealed, The Value of Critics & Last Chance for SdJ 2012 Guesses

Links: Gen Con 2012 Exhibitors Revealed, The Value of Critics & Last Chance for SdJ 2012 Guesses

Jul 08, 2012

• The exhibit hall map for Gen Con 2012, which shows who the 300+ exhibitors are and where they'll be, can be downloaded from the Gen Con website. Time for me to put aside the Spiel 2012...

ads