Spielwarenmesse 2018 Round-up VI: Quest Anew to El Dorado, Bounce Like a Kangaroo, and Find Catalysts to Score

Spielwarenmesse 2018 Round-up VI: Quest Anew to El Dorado, Bounce Like a Kangaroo, and Find Catalysts to Score
Board Game: The Quest for El Dorado
Following yesterday's unexpected excitement, I think it's time for my final tweet round-up for Spielwarenmesse 2018, the annual toy and game fair in Nürnberg, Germany. I still have random pics on my phone that I haven't tweeted yet, along with notes about this or that, but I have plenty of other new things to write about as well next week ahead of NY Toy Fair, so let's get to this!

• I've already covered a number of Ravensburger titles in these round-ups — Carpe Diem, The Rise of Queensdale, Impact, TransAmerica — but the publisher had still more to show around every corner in their booth, and that booth was quite wind-y indeed. At SPIEL '17, Ravensburger and designer Reiner Knizia had already announced that an expansion for The Quest for El Dorado would be released in 2018, and here's the first look at that Heroes & Demons expansion which was otherwise not on display on the demo tables.



Board Game Publisher: Ravensburger
• Yet another title in the "scurrying cockroach" line from Inka and Markus Brand is being prepared for release by Ravensburger in 2018, and it's neat to think about this game and The Rise of Queensdale originating from the same sources. One game is an involved campaign series that will require players to devote dozens of hours to playing it, while the other is likely a 5-10 minute affair with skittering HEXBUG toys. Quite the range!



Board Game Publisher: dV Giochi
Catalyst, which is scheduled to debut at Gen Con 2018 from dV Giochi, is a drafting combo game in which you purchase characters as they appear from the deck, then use their one-time powers to do different things, which includes purchasing buildings in which to place future characters you purchase as those buildings can be used repeatedly to zoom your way toward the finish line.

We recorded an overview video of this game, along with several dozen others, while in Nürnberg. I'm not sure what the final video count was, but I do know that Lincoln has been working on getting them out in the near future since another convention — FIJ in Cannes — is just over the horizon.



Board Game: Bakudan Takarabako
• The next title in IELLO's mini-games line is Nessos, a new version of Comet's Bakudan Takarabako from Takaaki Sayama and Toshiki Arao.

The original game name translates to "Bomb & Treasures", and the deck consists of cards containing those two types of items, with the treasures being numbered 1-10 and the bombs not being numbered because honestly it's going to kill you no matter which number it might say. On a turn, you give another player a card face down; if the card is a treasure, you must state truthfully the number on it, and if it's a bomb, you make up whatever number you want. The other player can accept the card, send it back to you, or add a card to it (following the same rules) and give it to someone else.

Your goal is to collect cards worth a certain number of points, but if you collect three bombs, you're out of the game. Boom. Thus, Nessos is almost a pure bluffing game, with you also playing the odds and trying to get sets since having a 1, 2 and 3 is worth 10 points instead of 6.



Board Game: Gyges
Claude Leroy's classic strategy game Gyges, first published in 1985, is being released in a new themed edition from Blue Orange Games, with players now trying to bounce a kangaroo into the opponent's back line three times to win. The challenge is that you can bounce off of other pieces already in play in order to keep moving a token, but you can move only a token that is off the board on your side or (if everything is on the board) closest to you on the game board.

Side note: With his son Timothée, Claude Leroy started the small publishing firm Jactalea, and Jactalea is what became the European division of Blue Orange Games, which Timothée now manages.

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