That said, you still won't get a real sense of what some publishers are doing, especially with today's subject of Pegasus Spiele plans to release tons of games that are only in German or German-language versions of existing games, and we declined to record anything about those in order to focus on original releases that will also include rules in English. Even so, we still recorded a lot at the Pegasus booth, starting with Rüdiger Dorn's Istanbul. I already recorded an overview of the game with developer Ralph Bruhn at Spiel 2013, but for those who didn't catch it the first time, here it is anew with worse lighting. (Seriously, the convention center lighting tended to nicely illuminate the games, yet not do a great job for illuminating me and the presenter. Maybe next year we can tote lights with us, too.)
• Next up is a co-production between eggertspiele and Pegasus for Steffen Bogen's Camel Up, a quick-playing camel-racing game that seats up to eight players and sounds like a prime opportunity for humpy smack talk.
• Marco Teubner's Hook! is aimed at players aged 8 and up, but it seems to have a nice use of negative space in the gameplay that will appeal to puzzle fans — or at least be something to check out should you not be averse to pirates.
• Among the titles not really featured in previews, we have this sort of preview of three titles in Pegasus' "Family Line" of games, two of which (Mondo: Der rasante Legespaß and Der 7bte Zwerg) had nothing more than a box on display and one of which (Hospital Rush) had prototype-level of artwork on display that was adequate enough for those attending the fair, but not something to be put on film. (Moving film, I suppose, as still images are present on the BGG game page.)
• The Österreichisches Spiele Museum (Austrian Game Museum) released Alexander Pfister's Händler der Karibik at Spiel 2013 for the ridiculously low price of €5 — essentially because they want promote Austrian designers and artists and are not running a for-profit business — and now the game has been picked up by Pegasus, redubbed Port Royal and reworked a bit prior to its large-scale relaunch in March 2014.
• Last up for the Pegasus line-up in early 2014 — at least in terms of what I'm previewing — is the two-player game Pagoda from designer/artist/cookie-maker Arve D. Fühler. At first glance, this game seems like a solid number for the mano-a-mano competition, with a nice mix of public and private information that has you guessing and second-guessing what the other player is capable of doing.