Maybe there weren't many good games between those 3?
Sabine Koppelberg from the Kinderspiel des Jahres jury, which chooses nominees for the children's game of the year echoed Felber's sentiments in an article of her own:
Multiple people have commented with surprise (or disgust) that Ganz schön clever, for which I posted an overview video yesterday, is extremely light for a Kennerspiel nominee, but I know that neither my game-playing mother nor my game-playing mother-in-law would be able to get through the rulebook on their own. I could show them the game, sure, but I don't come packaged in the box. Aside from that, I think that they would feel frustrated by the design itself, feeling stupid that they don't know what to do rather than challenged to see what they could do.
Perhaps you think my mothers are deficient in the field of games, but I would argue that most gamers are closer to them in spirit and experience than they are to BGGers. I end up talking about games with most people that I meet (since conversations often start with a "what do you do for a living" prompt), and a huge percentage of those people have heard about or played Catan but know almost no other modern games. They play other games — mainstream old-school games or party games or classic card games — but they don't have the vocabulary of a BGG regular, so references to, say, "worker placement" games would be meaningless to them, much less a debate over exactly what is and what isn't a worker placement game. They are gamers, yes, because they play games; they just have different tastes and experiences than you and me, and that's fine.
Felber points out that the Spiel des Jahres and Kennerspiel des Jahres awards is made for these types of gamers:
Other comments from Felber that seem worth highlighting:
• "What links the games in the red category is that they appear to be very simple but only reveal their true depth after several plays."
• "The lists were constructed based on the quality of the games and the experience of playing them – not on publishers or designers." His notes about the recommended games focus on the variety of experiences present in these titles:
If German people can't buy a game at German retail outlets, then the game has 0% chance of being nominated!