Spiel 2015 Preview: Bauza and Cathala Explain 7 Wonders: Duel

Spiel 2015 Preview: Bauza and Cathala Explain 7 Wonders: Duel
Board Game: 7 Wonders Duel
The Gen Con and Spiel conventions have been blending together in recent years, with some publishers debuting games at Gen Con only to debut them again two months later at Spiel — and why not since the conventions cater to almost entirely different audiences? But some publishers are sticking with the more familiar practice of demoing a game at Gen Con in preparation of a launch at Spiel, with Repos Production doing so for 7 Wonders: Duel, an Antoine Bauza and Bruno Cathala design due out in October 2015.

Why wait? Because the developers at Repos want to take every second that they can to test and retest the design, to look at every icon on every card and ensure that it all works together. I recall talking with Thomas Provoost about 7 Wonders: Cities when that expansion was in development, and he would explain why the effect on this card was changed in response to such-and-such an effect on a card from the Leaders expansion and this card's cost was changed due to the B side of one of the wonders and so on. Bauza relayed similar stories at Gen Con, with the Repos team continually testing (as shown in the tweet below), Provoost calling him up to explain why something needed tweaking, etc.


So while the details of the game itself were still being finalized at Gen Con 2015 — meaning, the game hadn't yet been sent to the printer — the nature of the gameplay is clear, and Cathala and Bauza spent a few minutes presenting an overview of the game, which I described after a test game at Origins 2015 as "75% 7W w/ the 25% new stuff being ideal for the 2p game". Yes, 7 Wonders for two will become a reality in just a couple of months...

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