On their respective turns, players will spend Energy to play special cards, power their deck with Rentals from the local video store, and Eject chosen cards from play to weaken foes. Runtime, the measure of mutant health, is limited and unique to each character. By advancing an opponent's runtime beyond their limit through Lo-Fi and Hi-Fi attacks, mutants collect Be Kind tokens as trophies representative of their conquest. Once three distinctive trophies have been collected, victory is declared by the reigning champion.
Auf der Walz is a "travel game" with resource management that takes place in the second half of the 19th century. Like life on the Walz, it includes uncertainty and random elements. Each player earns points at the end of each year on the journey and in an end-scoring after that additional one day.
The engine of the game is a deck of cards. Each player has six cards per year (and an additional card for the last day) and conducts actions with them: traveling, working, finding travel mates, etc. as well as leisure activities: music, writing, painting.
For its first release, which will hit Kickstarter on July 8, 2019, The Dietz Foundation plans to release Jason Little's 3 Years of War, a 4-5 player game set during the Thirty Years' War that Little describes as "The Grizzled meets Knizia's Beowulf meets... Russian Roulette?" Here's a short description:
3 Years of War is a card-based hand- and resource-management game. Through cunning card play, players vie for precious resources while making the most out of desperate situations and increasingly bleak options. The player who best navigates this barren and bitter landscape, minimizing their setbacks along the way, may have what it takes to survive...three years of war.